コード例 #1
0
 public void DestroyHeld()
 {
     if (held != null)
     {
         held.Release(true);
     }
 }
コード例 #2
0
        public void ReleaseResource(ICard card)
        {
            IHoldable           cardH = card as IHoldable;
            ICardWithParameters cardP = card as ICardWithParameters;
            DepartmentResources dr    = GetResourcesForType(card.type);

            if (dr != null && cardH != null && cardP != null && dr.Cards.SingleOrDefault(c => c == card) != null)
            {
                int sum = cardP.GetSumByParam(DepartmentParameter);
                dr.Available += sum;
                ResourcesChanged(dr);
                cardH.Release();
            }
        }
コード例 #3
0
ファイル: Room.cs プロジェクト: gammilen/CISO-simulator
    public void ReleaseResource(ICard card) ///
    {
        IHoldable           cardH = card as IHoldable;
        ICardWithParameters cardP = card as ICardWithParameters;
        RoomResources       rc    = GetRoomResourcesForType(card.type);

        if (rc != null && cardH != null && cardP != null && rc.cards.SingleOrDefault(c => c == card) != null)
        {
            int sum = cardP.GetSumByParam(Designation.value);
            rc.available += sum;
            resourcesChanged.Invoke(rc.general, rc.available, card.type);
            cardH.Release();
        }
    }
コード例 #4
0
    private void InputCheck()
    {
        if (GlobalInputController.Instance.useKeyDown)
        {
            if (currentHold != null)
            {
                if (currentHold.HoldState == HoldState.Holding)
                {
                    AnimState = AnimState.Attack;
                    _anim.SetInteger("ActionState", (int)AnimState);
                    _anim.SetTrigger("ActionStateOnChange");
                    currentHold.Use();
                }
            }
            else if (currentItem != null)
            {
                if (currentItem.InteractState == InteractState.Interactable)
                {
                    currentItem.Interact(this);
                    var holdable = currentItem.GameObject.GetComponent <IHoldable>();
                    if (holdable != null)
                    {
                        AnimState   = AnimState.Hold;
                        currentHold = holdable;
                        _anim.SetInteger("ActionState", (int)AnimState);
                        _anim.SetTrigger("ActionStateOnChange");
                    }
                }
            }
        }

        if (GlobalInputController.Instance.cancelKeyDown)
        {
            if (currentHold != null)
            {
                if (currentHold.HoldState == HoldState.Holding)
                {
                    currentHold.Release();
                    currentHold = null;
                }
            }
        }
    }