コード例 #1
0
        public override async Task <bool> UseAbilityOne(IHero target)
        {
            if (!await CheckSilence())
            {
                return(false);
            }
            if (!await CheckManaAndCD(ArcaneCurseManaPay, ArcaneCurseCD))
            {
                return(false);
            }
            if (!await CheckImmuneToMagic(target))
            {
                return(false);
            }
            MP           -= ArcaneCurseManaPay;
            ArcaneCurseCD = ArcaneCurseDefaultCD;
            target.GetDamageByDebuffs(target.CompileMagicDamage(ArcaneCurseDamage), ArcaneCurseDuration);
            var HeroContainer   = Sender.CreateMessageContainer();
            var EnemyContainter = target.Sender.CreateMessageContainer();

            if (GetRandomNumber(1, 100) <= ArcaneCurseSilenceChance)
            {
                Silence(ArcaneCurseSilenceDuration, target);
                HeroContainer.Add(lang => lang.EnemyIsSilenced);
                EnemyContainter.Add(lang => lang.YouAreSilenced);
            }
            HeroContainer.Add(lang => lang.GetMessageYouHaveUsedAbility(AbiNameOne));
            EnemyContainter.Add(lang => lang.GetMessageEnemyHasUsedAbility(AbiNameOne));
            await HeroContainer.SendAsync();

            await EnemyContainter.SendAsync();

            return(true);
        }
コード例 #2
0
ファイル: Juggernaut.cs プロジェクト: y2k/Bot
        public override async Task <bool> UseAbilityThree(IHero target)
        {
            if (!await CheckSilence())
            {
                return(false);
            }
            if (BladeFuryActivated)
            {
                await Sender.SendAsync(lang => lang.GetMessageYouCantUseAbilityWhileAnotherWorks
                                           (AbiNameOne));

                return(false);
            }
            if (!await CheckManaAndCD(OmnislashManaPay, OmnislashCD))
            {
                return(false);
            }
            OmnislashCD = OmnislashDefaultCD;
            MP         -= OmnislashManaPay;
            target.GetDamageByDebuffs(OmnislashDamage - target.Armor, OmnislashDuration);
            await Sender.SendAsync(lang => lang.GetMessageYouHaveUsedAbility(AbiNameThree));

            await target.Sender.SendAsync(lang => lang.GetMessageEnemyHasUsedAbility(AbiNameThree));

            return(true);
        }
コード例 #3
0
ファイル: Juggernaut.cs プロジェクト: y2k/Bot
        public override async Task <bool> UseAbilityOne(IHero target)
        {
            if (!await CheckSilence())
            {
                return(false);
            }
            if (BladeFuryActivated)
            {
                await Sender.SendAsync(lang => lang.AbilityIsAlreadyActivated);

                return(false);
            }
            if (!await CheckManaAndCD(BladeFuryManaPay, BladeFuryCD))
            {
                return(false);
            }
            if (!await CheckImmuneToMagic(target))
            {
                return(false);
            }
            BladeFuryActivated = true;
            BladeFuryCD        = BladeFuryDefaultCD;
            MP -= BladeFuryManaPay;
            target.GetDamageByDebuffs(target.CompileMagicDamage(BladeFuryDamage), BladeFuryDuration);
            AddImmuneToMagic(BladeFuryDuration);
            await Sender.SendAsync(lang => lang.GetMessageYouHaveUsedAbility(AbiNameOne) + "\n" + lang.YouHaveImmuneToMagic);

            await target.Sender.SendAsync(lang => lang.GetMessageEnemyHasUsedAbility(AbiNameOne) +
                                          "\n" + lang.EnemyHasImmuneToMagic);

            return(true);
        }
コード例 #4
0
        public override async Task <bool> UseAbilityOne(IHero target)
        {
            if (!await CheckSilence())
            {
                return(false);
            }
            if (!await CheckImmuneToMagic(target))
            {
                return(false);
            }
            if (!await CheckManaAndCD(ShrapnelManaPay, ShrapnelCD))
            {
                return(false);
            }
            hero_target = target;
            MP         -= ShrapnelManaPay;
            ShrapnelCD  = ShrapnelDefaultCD;
            target.GetDamageByDebuffs(target.CompileMagicDamage(ShrapnelDamagePerStep), ShrapnelDuration);
            WeakAttack(ShrapnelDuration, ShrapnelAttackWeakening, target);
            var hCon = Sender.CreateMessageContainer();
            var eCon = target.Sender.CreateMessageContainer();

            hCon.Add(lang => lang.YouHaveWeakenedTheEnemy);
            eCon.Add(lang => lang.TheEnemyHasWeakenedYou);
            hCon.Add(lang => lang.GetMessageYouHaveUsedAbility(AbiNameOne));
            eCon.Add(lang => lang.GetMessageEnemyHasUsedAbility(AbiNameOne));
            await hCon.SendAsync();

            await eCon.SendAsync();

            return(true);
        }
コード例 #5
0
        public override async Task <bool> UseAbilityOne(IHero target)
        {
            if (!await CheckSilence())
            {
                return(false);
            }
            if (!await CheckImmuneToMagic(target))
            {
                return(false);
            }
            if (!await CheckManaAndCD(WB_ManaPay, WB_CD))
            {
                return(false);
            }
            WB_CD = WB_DefaultCD;
            MP   -= WB_ManaPay;
            target.GetDamage(target.CompileMagicDamage(WB_Damage));
            target.GetDamageByDebuffs(target.CompileMagicDamage(WB_DamagePerStep), WB_Duration);
            target.StunCounter += WB_Duration;
            await Sender.SendAsync(lang => lang.GetMessageYouHaveUsedAbility(AbiNameOne));

            await target.Sender.SendAsync(lang => lang.GetMessageEnemyHasUsedAbility(AbiNameOne));

            return(true);
        }
コード例 #6
0
        override public async Task <bool> UseAbilityOne(IHero target)
        {
            if (!await CheckSilence())
            {
                return(false);
            }
            if (!await CheckManaAndCD(AcidSprayManaPay, AcidSprayCD))
            {
                return(false);
            }
            if (!target.HasImmuneToMagic)
            {
                target.LoosenArmor(AcidSprayArmorPenetrate, AcidSprayDuration);
            }
            target.GetDamageByDebuffs(AcidSprayDamage - target.Armor, AcidSprayDuration);
            MP         -= AcidSprayManaPay;
            AcidSprayCD = AcidSprayDefaultCD;
            await Sender.SendAsync(lang => lang.GetMessageYouHaveUsedAbility(AbiNameOne));

            await target.Sender.SendAsync(lang => lang.GetMessageEnemyHasUsedAbility(AbiNameOne));

            return(true);
        }