protected override void OnUpdate() { if (scoring) { if (delayTimer.CheckAndTick(Time.deltaTime)) { delayTimer.Restart(); scoring = false; scoringPlayer.GainUltCharge(pointsForFullClear, Position); } } }
protected override void OnUpdate() { if (scoring) { if (delayTimer.CheckAndTick(Time.deltaTime)) { delayTimer.Restart(); scoring = false; scoringPlayer.GainUltCharge(pointsForFullClear, Position); } } }