public async Task <bool> RemovePlayerFromGameAsync(string gameId, string playerId) { //Get game var game = await _GameDataAccess.GetGameAsync(gameId).ConfigureAwait(false); if (game == null) { // Game doesnt exist return(false); } if (game.State != GameStatusEnum.WaitingForPlayers) { // Game already started or finished return(false); } return(await _GameDataAccess.RemovePlayerFromGameAsync(gameId, playerId).ConfigureAwait(false)); }