public GameBusiness(IGameDataAccess gameDataAccess, IUserGameDataAccess userGameDataAccess, CacheDeleteHelper cacheDeleteHelper, IMapper mapper) { _gameDataAccess = gameDataAccess; _userGameDataAccess = userGameDataAccess; _cacheDeleteHelper = cacheDeleteHelper; _mapper = mapper; }
public GameManager( IHubContext <GameViewHub, IGameViewHub> gameViewHub, IServiceProvider serviceProvider, IGameDataAccess gameDataAccess, IGameVariantDataAccess gameVariantDataAccess, IOrganizationLogic organizationLogic, IHttpContextAccessor contextAccessor, IMapper mapper) { _GameViewHub = gameViewHub; _GameDataAccess = gameDataAccess; _GameVariantDataAccess = gameVariantDataAccess; _OrganizationLogic = organizationLogic; _ContextAccessor = contextAccessor; _ServiceProvider = serviceProvider; _Mapper = mapper; }
public GameController(IGameDataAccess GameDataAccess, IUserDataAccess UserDataAccess) { gameDataAccess = GameDataAccess; userDataAccess = UserDataAccess; userGetter = new UserGetter(userDataAccess); }
/// <summary> /// Constructor creates <see cref="GameDataAccess"/> and <see cref="ProtDataAccess"/> objects. /// </summary> public GameData() { _gameDataAccess = new GameDataAccess(); _protDataAccess = new ProtDataAccess(); }
public GameService() { _GameDataAccess = new GameDataAccess(); }
public GameController(IGameDataAccess gameDataAccess) { this._gameDataAccess = gameDataAccess; }
public PaymentService() { _PaymentDataAccess = new PaymentDataAccess(); _GameDataAccess = new GameDataAccess(); }
public GameBLL(IGameDataAccess game, IExceptions exceptions) { gameDataAccess = game; ExceptionDA = exceptions; }