public void Init() { m_Random = new Random(); string[] textures = { "Resources/rocktex.jpg" }; string[] spriteIDs = m_GameCommand.RequestData <string>(Constant.enumMessage.LOAD_TEXTURES, textures); //Load Textures and Get related IDS IGraphicsSettings graphicsSettings = new GraphicsSettings2D(); graphicsSettings.Initialise(new Vector2(800, 600), false, true, true); m_GameCommand.SendData(Constant.enumMessage.UPDATE_GRAPHICS_SETTINGS, new IGraphicsSettings[] { graphicsSettings }); m_ScreenHeight = graphicsSettings.m_ScreenSize.y; m_ScreenWidth = graphicsSettings.m_ScreenSize.x; IGameObject[] rocks = new IGameObject[rockCount]; for (int i = 0; i < rockCount; i++) { rockKeys[i] = "rock_" + i.ToString(); rocks[i] = new GameObject(rockKeys[i], -800, 0, 0); } m_GameCommand.SendData(Constant.enumMessage.CREATE_OBJECTS, rocks); for (int i = 0; i < rockCount; i++) { IComponent[] rockCompArray = { new RigidBody(5, 0, 0, false, true), new Collider(new Vector3(80, 80, 0)), new SpriteComponent(spriteIDs[0]) }; rockKeys[i] = "rock_" + i.ToString(); m_GameCommand.SendData(Constant.enumMessage.ADD_COMPONENTS_TO_OBJECT, new Object[] { rockKeys[i], rockCompArray }); } IGameObject[] player = { new GameObject(playerKey, 0, 0, 0) }; m_GameCommand.SendData(Constant.enumMessage.CREATE_OBJECTS, player); m_GameCommand.SendDataForObject <IScript>(Constant.enumMessage.ADD_SCRIPT_TO_OBJECT, playerKey, new TestScript()); m_GameCommand.SendData(Constant.enumMessage.SWITCH_SPRITES_DRAW_STATUS, rockKeys); }
public void Init() { IGameObject[] objects = new IGameObject[31]; SpriteComponent[] sprites = new SpriteComponent[31]; m_CurrGraphicsSettings.Initialise(new Vector2(1314, 1018), false, true, true, new Vector3(0, 0, 0)); m_GameCommand.SendData(Constant.enumMessage.LOAD_TEXTURES, new string[][] { m_spritePaths, m_texIDs }); for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { objects[((i * 3) + j)] = new GameObject(m_TblObjTable[i, j], m_BoardGrid[i, j]); sprites[((i * 3) + j)] = new SpriteComponent(m_texIDs[2]); sprites[((i * 3) + j)].SwitchDrawState(); objects[((i * 3) + j) + 9] = new GameObject(m_XObjTable[i, j], m_BoardGrid[i, j]); sprites[((i * 3) + j) + 9] = new SpriteComponent(m_texIDs[1]); objects[((i * 3) + j) + 18] = new GameObject(m_OObjTable[i, j], m_BoardGrid[i, j]); sprites[((i * 3) + j) + 18] = new SpriteComponent(m_texIDs[0]); } } Vector3 midScreen = new Vector3(m_CurrGraphicsSettings.m_ScreenSize.x / 2, m_CurrGraphicsSettings.m_ScreenSize.y / 2, 0.0f); objects[27] = new GameObject("StartScreen", midScreen); sprites[27] = new SpriteComponent(m_texIDs[3]); sprites[27].SwitchDrawState(); objects[28] = new GameObject("WinScreen", midScreen); sprites[28] = new SpriteComponent(m_texIDs[4]); objects[29] = new GameObject("DrawScreen", midScreen); sprites[29] = new SpriteComponent(m_texIDs[5]); objects[30] = new GameObject("LoseScreen", midScreen); sprites[30] = new SpriteComponent(m_texIDs[6]); m_GameCommand.SendData(Constant.enumMessage.CREATE_OBJECTS, objects); for (int i = 0; i < sprites.Length; i++) { m_GameCommand.SendDataForObject <IComponent>(Constant.enumMessage.ADD_COMPONENTS_TO_OBJECT, objects[i].m_GameObjectKey, sprites[i]); } m_GameCommand.SendData(Constant.enumMessage.UPDATE_GRAPHICS_SETTINGS, new IGraphicsSettings[] { m_CurrGraphicsSettings }); }