private void MoveHorizontal(Vector2 _direction) { HorizontalMovement = new Vector2(_direction.X, HorizontalMovement.Y); if (_direction.X > 0) { this.richting = LoopRichting.rechts; } else if (_direction.X < 0) { this.richting = LoopRichting.links; } movecommand.ExecuteHorizontal(this, _direction); }