コード例 #1
0
        public void SetupBase()
        {
            m_EventType        = EventType.Layout;
            m_NearestDistance  = kPickDistance;
            m_NearestControl   = GetDefaultControlID();
            m_CurrentControlID = 0;
            m_MousePosition    = Vector2.zero;
            m_HotControl       = 0;

            m_GUIWrapper = Substitute.For <IGUIWrapper>();
            m_GUIWrapper.GetControlID(Arg.Any <int>(), Arg.Any <FocusType>()).Returns(x => GetControlID((int)x[0], (FocusType)x[1]));
            m_GUIWrapper.mousePosition.Returns(x => m_MousePosition);
            m_GUIWrapper.eventType.Returns(x => m_EventType);
            m_GUIWrapper.GUIToWorld(Arg.Any <Vector2>()).Returns(x => (Vector3)(Vector2)x[0]);
            m_GUIWrapper.GUIToWorld(Arg.Any <Vector2>(), Arg.Any <Vector3>(), Arg.Any <Vector3>()).Returns(x => (Vector3)(Vector2)x[0]);
            m_GUIWrapper.IsControlNearest(Arg.Any <int>()).Returns(x => (int)x[0] == nearestControl);
            m_GUIWrapper.IsControlHot(Arg.Any <int>()).Returns(x => (int)x[0] == m_HotControl);
            m_GUIWrapper.When(x => m_GUIWrapper.LayoutControl(Arg.Any <int>(), Arg.Any <float>())).Do(x =>
            {
                if (m_EventType != EventType.Layout)
                {
                    return;
                }

                int controlId  = (int)x[0];
                float distance = (float)x[1];

                if (distance <= m_NearestDistance)
                {
                    m_NearestDistance = distance;
                    m_NearestControl  = controlId;
                }
            });
            m_GUIWrapper.DistanceToCircle(Arg.Any <Vector3>(), Arg.Any <float>()).Returns(x =>
            {
                Vector2 center = (Vector3)x[0];
                float radius   = (float)x[1];

                float dist = (center - m_MousePosition).magnitude;
                if (dist < radius)
                {
                    return(0f);
                }
                return(dist - radius);
            });
            m_GUIWrapper.DistanceToSegment(Arg.Any <Vector3>(), Arg.Any <Vector3>()).Returns(x => HandleUtility.DistancePointToLineSegment(m_MousePosition, (Vector3)x[0], (Vector3)x[1]));
            m_GUIWrapper.DistanceToSegmentClamp(Arg.Any <Vector3>(), Arg.Any <Vector3>()).Returns(x => MathUtility.DistanceToSegmentClamp(m_MousePosition, (Vector3)x[0], (Vector3)x[1]));

            Vector3 sliderPos;

            m_GUIWrapper.DoSlider(Arg.Any <int>(), Arg.Any <SliderData>(), out sliderPos).ReturnsForAnyArgs(x => (int)x[0] == nearestControl);
            m_GUIWrapper.GetHandleSize(Arg.Any <Vector3>()).ReturnsForAnyArgs(x => 1f);
        }
コード例 #2
0
 public SpriteMeshView(IGUIWrapper gw)
 {
     guiWrapper = gw;
 }
コード例 #3
0
ファイル: Brush.cs プロジェクト: BoltSheep/CowardGame-1
 public Brush(IGUIWrapper guiWrapper)
 {
     m_GUIWrapper = guiWrapper;
     size         = 25f;
     step         = 20f;
 }
コード例 #4
0
 public BindPoseView(IGUIWrapper gw)
 {
     guiWrapper  = gw;
     boneOpacity = 1f;
 }
コード例 #5
0
 public SkeletonView(IGUIWrapper gw)
 {
     m_GUIWrapper = gw;
 }
コード例 #6
0
 public BoneGizmoView(IGUIWrapper guiWrapper)
 {
     m_GUIWapper = guiWrapper;
 }