コード例 #1
0
        public bool RemoveAllModifiersFromSource(IFloatModifierSource source)
        {
            bool didRemove = false;

            for (int i = floatModifiers.Count - 1; i >= 0; i--)
            {
                if (floatModifiers[i].Source == source)
                {
                    isDirty   = true;
                    didRemove = true;
                    floatModifiers.RemoveAt(i);
                }
            }
            //CalculateFinalValue();
            return(didRemove);
        }
コード例 #2
0
 // Requires Value, Type and Source. Sets Order to its default value: (int)Type
 public static FloatModifier CreateInstance(float _value, StatModType _type, IFloatModifierSource _source)
 {
     return(CreateInstance(_value, _type, (int)_type, _source));
 }
コード例 #3
0
        //--- Constructors --- Use like: FloatModifier.CreateInstance(.....) ---
        // "Main" constructor. Requires all variables.
        public static FloatModifier CreateInstance(float _value, StatModType _type, int _order, IFloatModifierSource _source)
        {
            var instance = ScriptableObject.CreateInstance <FloatModifier>();

            instance.value  = _value;
            instance.type   = _type;
            instance.order  = _order;
            instance.source = _source;

            return(instance);
        }