void Start() { //firingMode = gameObject.AddComponent<FMCharge>().FMChargeInit(this, 1f, false, automatic); //firingMode = gameObject.AddComponent<FMSingleShot>().FMSingleShotInit(this, 0.2f); firingMode = gameObject.AddComponent <FMBurstFire>().FMBurstFireInit(this, 0.5f, 3, 0.1f); spellCast = gameObject.AddComponent <SCProjectile>().Init("Projectiles/bullet", 10f, 10f); }
void Start() { firingMode = gameObject.AddComponent <FMCharge>().FMChargeInit(this, 1f, false, false); }