Ejemplo n.º 1
0
 void Start()
 {
     //firingMode = gameObject.AddComponent<FMCharge>().FMChargeInit(this, 1f, false, automatic);
     //firingMode = gameObject.AddComponent<FMSingleShot>().FMSingleShotInit(this, 0.2f);
     firingMode = gameObject.AddComponent <FMBurstFire>().FMBurstFireInit(this, 0.5f, 3, 0.1f);
     spellCast  = gameObject.AddComponent <SCProjectile>().Init("Projectiles/bullet", 10f, 10f);
 }
Ejemplo n.º 2
0
 void Start()
 {
     firingMode = gameObject.AddComponent <FMCharge>().FMChargeInit(this, 1f, false, false);
 }