/// <summary> /// 增加实体组。 /// </summary> /// <param name="entityGroupName">实体组名称。</param> /// <param name="instanceCapacity">实体实例对象池容量。</param> public void AddEntityGroup(string entityGroupName, int instanceCapacity) { if (m_EntityManager.HasEntityGroup(entityGroupName)) { Log.Warning("Entity group '{0}' is already exist.", entityGroupName); return; } EntityGroupHelperBase helper = null; if (m_EntityGroupHelperTemplate != null) { helper = Instantiate(m_EntityGroupHelperTemplate); } else { helper = (new GameObject()).AddComponent <DefaultEntityGroupHelper>(); } helper.name = string.Format("Entity Group - {0}", entityGroupName); Transform transform = helper.transform; transform.SetParent(m_InstanceRoot); transform.localScale = Vector3.one; m_EntityManager.AddEntityGroup(entityGroupName, instanceCapacity, helper); }
public bool AddEntityGroup(string entityGroupName, foat instanceAutoReleaseInterval, int instanceCapacity) { if (m_EntityManager.HasEntityGroup(entityGroupName)) { return(false); } EntityGroupHelperBase entityGroupHelper = Helper.CreateHelper(m_EntityGroupHelperTypeName, m_CustomEntityGroupHelper, EntityGroupCount); entityGroupHelper.name = string.Format(); Transform transform = entityGroupHelper.transform; transform.SetParent(m_InstanceRoot); transform.localScale = Vector3.one; return(m_EntityManager.AddEntityGroup(entityGroupName, instanceCapacity)); }
/// <summary> /// 增加实体组。 /// </summary> /// <param name="entityGroupName">实体组名称。</param> /// <param name="instanceAutoReleaseInterval">实体实例对象池自动释放可释放对象的间隔秒数。</param> /// <param name="instanceCapacity">实体实例对象池容量。</param> /// <param name="instanceExpireTime">实体实例对象池对象过期秒数。</param> /// <param name="instancePriority">实体实例对象池的优先级。</param> /// <returns>是否增加实体组成功。</returns> public bool AddEntityGroup(string entityGroupName, float instanceAutoReleaseInterval, int instanceCapacity, float instanceExpireTime, int instancePriority) { if (m_EntityManager.HasEntityGroup(entityGroupName)) { return false; } EntityGroupHelperBase entityGroupHelper = Helper.CreateHelper(m_EntityGroupHelperTypeName, m_CustomEntityGroupHelper, EntityGroupCount); if (entityGroupHelper == null) { Log.Error("Can not create entity group helper."); return false; } entityGroupHelper.name = string.Format("Entity Group - {0}", entityGroupName); Transform transform = entityGroupHelper.transform; transform.SetParent(m_InstanceRoot); transform.localScale = Vector3.one; return m_EntityManager.AddEntityGroup(entityGroupName, instanceAutoReleaseInterval, instanceCapacity, instanceExpireTime, instancePriority, entityGroupHelper); }
/// <summary> /// 增加实体组 /// </summary> /// <param name="entityGroupName">实体组名称</param> /// <param name="instanceAutoReleaseInterval">实体实例对象池自动释放可释放对象的间隔秒数</param> /// <param name="instanceCapacity">实体实例对象池容量</param> /// <param name="instanceExpireTime">实体实例对象池对象过期秒数</param> /// <param name="instancePriority">实体实例对象池的优先级</param> /// <returns>是否增加实体组成功</returns> public bool AddEntityGroup(string entityGroupName, float instanceAutoReleaseInterval, int instanceCapacity, float instanceExpireTime, int instancePriority) { if (m_EntityManager.HasEntityGroup(entityGroupName)) //先检查是否存在实体组 { return(false); } //创建实体组辅助器 EntityGroupHelperBase entityGroupHelper = Helper.CreateHelper(m_EntityGroupHelperTypeName, m_CustomEntityGroupHelper, EntityGroupCount); if (entityGroupHelper == null) { Log.Error("[EntityComponent.AddEntityGroup] Can not create entity group helper."); return(false); } entityGroupHelper.name = Utility.Text.Format("Entity Group - {0}", entityGroupName); Transform trans = entityGroupHelper.transform; trans.SetParent(m_InstanceRoot); trans.localScale = Vector3.one; return(m_EntityManager.AddEntityGroup(entityGroupName, instanceAutoReleaseInterval, instanceCapacity, instanceExpireTime, instancePriority, entityGroupHelper)); }
/// <summary> /// 增加实体组。 /// </summary> /// <param name="entityGroupName">实体组名称。</param> /// <param name="instanceCapacity">实体实例对象池容量。</param> /// <returns>是否增加实体组成功。</returns> public bool AddEntityGroup(string entityGroupName, int instanceCapacity) { if (m_EntityManager.HasEntityGroup(entityGroupName)) { return(false); } EntityGroupHelperBase entityGroupHelper = Utility.Helper.CreateHelper(m_EntityGroupHelperTypeName, m_CustomEntityGroupHelper, EntityGroupCount); if (entityGroupHelper == null) { Log.Error("Can not create entity group helper."); return(false); } entityGroupHelper.name = string.Format("Entity Group - {0}", entityGroupName); Transform transform = entityGroupHelper.transform; transform.SetParent(m_InstanceRoot); transform.localScale = Vector3.one; return(m_EntityManager.AddEntityGroup(entityGroupName, instanceCapacity, entityGroupHelper)); }