コード例 #1
0
 public GameManager
 (
     IAnimationManager animationManager,
     ICollisionManager collisionManager,
     IConfigManager configManager,
     IContentManager contentManager,
     IEnemysManager enemysManager,
     IInputManager inputManager,
     ILevelManager levelManager,
     IPlayerManager playerManager,
     IPhysicsManager physicsManager,
     IRandomManager randomManager,
     IResolutionManager resolutionManager,
     IScreenManager screenManager,
     ISoundManager soundManager,
     IScrollManager scrollManager,
     IStateManager stateManager,
     ITileManager tileManager,
     IFileManager fileManager,
     ILogger logger
 )
 {
     AnimationManager  = animationManager;
     CollisionManager  = collisionManager;
     ConfigManager     = configManager;
     ContentManager    = contentManager;
     EnemysManager     = enemysManager;
     InputManager      = inputManager;
     LevelManager      = levelManager;
     PlayerManager     = playerManager;
     PhysicsManager    = physicsManager;
     RandomManager     = randomManager;
     ResolutionManager = resolutionManager;
     SoundManager      = soundManager;
     ScreenManager     = screenManager;
     ScrollManager     = scrollManager;
     StateManager      = stateManager;
     TileManager       = tileManager;
     FileManager       = fileManager;
     Logger            = logger;
 }
コード例 #2
0
ファイル: BaseUnitTests.cs プロジェクト: StevePro7/Platformer
#pragma warning restore 618
        public void TestFixtureTearDown()
        {
            AnimationManager  = null;
            CollisionManager  = null;
            ConfigManager     = null;
            ContentManager    = null;
            EnemysManager     = null;
            InputManager      = null;
            LevelManager      = null;
            PlayerManager     = null;
            PhysicsManager    = null;
            RandomManager     = null;
            ResolutionManager = null;
            ScreenManager     = null;
            SoundManager      = null;
            ScrollManager     = null;
            StateManager      = null;
            TileManager       = null;
            FileManager       = null;
            Logger            = null;
        }
コード例 #3
0
ファイル: BaseUnitTests.cs プロジェクト: StevePro7/Platformer
#pragma warning restore 618
        public void TestFixtureSetUp()
        {
            AnimationManager  = MockRepository.GenerateStub <IAnimationManager>();
            CollisionManager  = MockRepository.GenerateStub <ICollisionManager>();
            ConfigManager     = MockRepository.GenerateStub <IConfigManager>();
            ContentManager    = MockRepository.GenerateStub <IContentManager>();
            EnemysManager     = MockRepository.GenerateStub <IEnemysManager>();
            InputManager      = MockRepository.GenerateStub <IInputManager>();
            LevelManager      = MockRepository.GenerateStub <ILevelManager>();
            PlayerManager     = MockRepository.GenerateStub <IPlayerManager>();
            PhysicsManager    = MockRepository.GenerateStub <IPhysicsManager>();
            RandomManager     = MockRepository.GenerateStub <IRandomManager>();
            ResolutionManager = MockRepository.GenerateStub <IResolutionManager>();
            ScreenManager     = MockRepository.GenerateStub <IScreenManager>();
            SoundManager      = MockRepository.GenerateStub <ISoundManager>();
            ScrollManager     = MockRepository.GenerateStub <IScrollManager>();
            StateManager      = MockRepository.GenerateStub <IStateManager>();
            TileManager       = MockRepository.GenerateStub <ITileManager>();
            FileManager       = MockRepository.GenerateStub <IFileManager>();
            Logger            = MockRepository.GenerateStub <ILogger>();
        }