Beispiel #1
0
 public GameManager
 (
     IAnimationManager animationManager,
     ICollisionManager collisionManager,
     IConfigManager configManager,
     IContentManager contentManager,
     IEnemysManager enemysManager,
     IInputManager inputManager,
     ILevelManager levelManager,
     IPlayerManager playerManager,
     IPhysicsManager physicsManager,
     IRandomManager randomManager,
     IResolutionManager resolutionManager,
     IScreenManager screenManager,
     ISoundManager soundManager,
     IScrollManager scrollManager,
     IStateManager stateManager,
     ITileManager tileManager,
     IFileManager fileManager,
     ILogger logger
 )
 {
     AnimationManager  = animationManager;
     CollisionManager  = collisionManager;
     ConfigManager     = configManager;
     ContentManager    = contentManager;
     EnemysManager     = enemysManager;
     InputManager      = inputManager;
     LevelManager      = levelManager;
     PlayerManager     = playerManager;
     PhysicsManager    = physicsManager;
     RandomManager     = randomManager;
     ResolutionManager = resolutionManager;
     SoundManager      = soundManager;
     ScreenManager     = screenManager;
     ScrollManager     = scrollManager;
     StateManager      = stateManager;
     TileManager       = tileManager;
     FileManager       = fileManager;
     Logger            = logger;
 }
Beispiel #2
0
#pragma warning restore 618
        public void TestFixtureTearDown()
        {
            AnimationManager  = null;
            CollisionManager  = null;
            ConfigManager     = null;
            ContentManager    = null;
            EnemysManager     = null;
            InputManager      = null;
            LevelManager      = null;
            PlayerManager     = null;
            PhysicsManager    = null;
            RandomManager     = null;
            ResolutionManager = null;
            ScreenManager     = null;
            SoundManager      = null;
            ScrollManager     = null;
            StateManager      = null;
            TileManager       = null;
            FileManager       = null;
            Logger            = null;
        }
Beispiel #3
0
#pragma warning restore 618
        public void TestFixtureSetUp()
        {
            AnimationManager  = MockRepository.GenerateStub <IAnimationManager>();
            CollisionManager  = MockRepository.GenerateStub <ICollisionManager>();
            ConfigManager     = MockRepository.GenerateStub <IConfigManager>();
            ContentManager    = MockRepository.GenerateStub <IContentManager>();
            EnemysManager     = MockRepository.GenerateStub <IEnemysManager>();
            InputManager      = MockRepository.GenerateStub <IInputManager>();
            LevelManager      = MockRepository.GenerateStub <ILevelManager>();
            PlayerManager     = MockRepository.GenerateStub <IPlayerManager>();
            PhysicsManager    = MockRepository.GenerateStub <IPhysicsManager>();
            RandomManager     = MockRepository.GenerateStub <IRandomManager>();
            ResolutionManager = MockRepository.GenerateStub <IResolutionManager>();
            ScreenManager     = MockRepository.GenerateStub <IScreenManager>();
            SoundManager      = MockRepository.GenerateStub <ISoundManager>();
            ScrollManager     = MockRepository.GenerateStub <IScrollManager>();
            StateManager      = MockRepository.GenerateStub <IStateManager>();
            TileManager       = MockRepository.GenerateStub <ITileManager>();
            FileManager       = MockRepository.GenerateStub <IFileManager>();
            Logger            = MockRepository.GenerateStub <ILogger>();
        }