public void AfterEnemyAttacks(IEnemyAttack state) { if (!state.IsAttacking) return; state.AddEffect(this); }
public void AfterEnemyAttacks(IEnemyAttack state) { if (!state.IsAttacking) { return; } state.AddEffect(this); }
public void DuringEnemyAttacks(IEnemyAttack state) { state.AddEffect(this); }