public void AfterEnemyAttacks(IEnemyAttack state)
            {
                if (!state.IsAttacking)
                    return;

                state.AddEffect(this);
            }
Example #2
0
            public void AfterEnemyAttacks(IEnemyAttack state)
            {
                if (!state.IsAttacking)
                {
                    return;
                }

                state.AddEffect(this);
            }
 public void DuringEnemyAttacks(IEnemyAttack state)
 {
     state.AddEffect(this);
 }