public void Operation(IDuel duel, Card card, LauchEffect effect, Group group = null) { Group g = duel.GetIncludeNameCardFromArea("", false, duel.GetOpsitePlayer(card.controller), ComVal.cardType_Monster, ComVal.Area_Monster); duel.AddFinishHandle(); duel.SendToGraveyard(ComVal.Area_Monster, g, card, ComVal.reason_EffectDestroy, effect); }
private object LimitEffectHandler(IDuel duel, Card c, LimitPlayerEffect e) { if (duel.IsPlayerRound(duel.GetOpsitePlayer(e.ownerCard.controller))) { if (c.GetCurLevel() >= 5) { return(false); } } return(true); }
private void Operation1(IDuel duel, Card card, LauchEffect effect, Group target = null) { normalDele d = delegate { duel.AddFinishHandle(); duel.DiscardFromDeck(3, card, effect, card.controller); }; GroupCardSelectBack callBack = delegate(Group val) { duel.AddDelegate(d, true); duel.SendToGraveyard(ComVal.Area_Monster, val, card, ComVal.reason_EffectDestroy, effect); }; Group g = duel.GetIncludeNameCardFromArea("", false, duel.GetOpsitePlayer(card.controller), ComVal.cardType_Monster, ComVal.Area_Monster); duel.SelectCardFromGroup(g, callBack, 1, card.controller); }
public void Operation(IDuel duel, Card card, LauchEffect effect, Group group = null) { Group g = duel.GetIncludeNameCardFromArea("", false, duel.GetOpsitePlayer(card.controller), 0, ComVal.Area_Trap); GroupCardSelectBack callBack = delegate(Group val) { duel.AddFinishHandle(); duel.SendToGraveyard(ComVal.Area_Trap, val, card, ComVal.reason_EffectDestroy, effect); }; duel.SelectCardFromGroup(g, callBack, 1, card.controller); duel.ChangeMonsterType(ComVal.CardPutType_layFront, card); StateEffect e1 = new StateEffect(); e1.SetRangeArea(ComVal.Area_Monster); e1.SetCategory(ComVal.category_stateEffect | ComVal.category_limitTime); e1.SetCardEffectType(ComVal.cardEffectType_Single | ComVal.cardEffectType_normalStateEffect); e1.SetStateEffectType(ComVal.stateEffectType_unableChangeType); e1.SetTarget(card); e1.SetResetCode(ComVal.resetEvent_LeaveEndPhase, 1); duel.ResignEffect(e1, card, card.controller); }
public void Operation(IDuel duel, Card card, LauchEffect effect, Group group = null) { Card c = group.GetCard(0); if (!c.curArea.IsBind(ComVal.Area_Graveyard)) { duel.FinishHandle(); return; } normalDele d = delegate { Group g = duel.GetIncludeNameCardFromArea("", false, duel.GetOpsitePlayer(card.controller), ComVal.cardType_Monster, ComVal.Area_Monster); Group targetG = new Group(); for (int i = 0; i < g.cardList.Count; i++) { if (g.cardList[i].GetCurAfk() <= c.GetBaseAfk()) { targetG.AddCard(g.cardList[i]); } } if (targetG.GroupNum == 0) { duel.FinishHandle(); return; } GroupCardSelectBack callBack = delegate(Group val) { duel.AddFinishHandle(); duel.SendToGraveyard(ComVal.Area_Monster, val, card, ComVal.reason_EffectDestroy, effect); }; duel.SelectCardFromGroup(targetG, callBack, 1, card.controller); }; duel.AddDelegate(d, true); duel.AddCardToHandFromArea(ComVal.Area_Graveyard, c, card.controller, card, effect); }
public bool CheckLauch(IDuel duel, Card card, LauchEffect effect, Code code) { Group g=duel.GetOpsitePlayer(card.controller).group_TrapCard.GetGroup(); return card.curPlaseState == ComVal.CardPutType_UpRightFront && g.GroupNum > 0; }
public bool CheckLauch(IDuel duel, Card card, LauchEffect effect, Code code) { Group g = code.group.GetFitlerGroup(filter); return(g.GetPlayerGroup(duel.GetOpsitePlayer(card.controller)).GroupNum > 0); }
public bool CheckLauch(IDuel duel, Card card, LauchEffect effect, Code code) { return(duel.GetIncludeNameCardNumFromArea("", false, card.controller, ComVal.cardType_Monster, ComVal.Area_Monster) == 0 && duel.GetIncludeNameCardNumFromArea("", false, duel.GetOpsitePlayer(card.controller), ComVal.cardType_Monster, ComVal.Area_Monster) > 0); }
public bool CheckLauch(IDuel duel, Card card, LauchEffect effect, Code code) { return(duel.GetIncludeNameCardNumFromArea(ComStr.KeyWord_SixSamurai, false, card.controller, ComVal.cardType_Monster, ComVal.Area_Monster, Fiter) == 1 && duel.GetIncludeNameCardNumFromArea("", false, duel.GetOpsitePlayer(card.controller), 0, ComVal.Area_Field) >= 2); }
private void GetTarget(IDuel duel, Card card, LauchEffect effect, GroupCardSelectBack dele) { Group g = duel.GetIncludeNameCardFromArea("", false, duel.GetOpsitePlayer(card.controller), 0, ComVal.Area_Field); duel.SelectCardFromGroup(g, dele, 2, card.controller); }
private bool CheckLauch1(IDuel duel, Card card, LauchEffect effect, Code code) { return(duel.GetIncludeNameCardFromArea("", false, duel.GetOpsitePlayer(card.controller), ComVal.cardType_Monster, ComVal.Area_Monster).GroupNum > 0); }