/// <summary> /// Requests updating a texture from a bitmap<br /> /// Use this if you add textures from another thread or don't need it immediatelly <br /> /// Bitmap is freed after use /// </summary> /// <param name="textureRef">Reference to the texture to update</param> /// <param name="bmp"></param> public static void EnqueueTextureUpdate(CTextureRef textureRef, Bitmap bmp) { _Draw.EnqueueTextureUpdate(textureRef, bmp); }