public static STexture AddTexture(Bitmap Bitmap) { return(_Draw.AddTexture(Bitmap)); }
/// <summary> /// Adds a texture from a Bitmap and returns a reference to it<br /> /// Must be called from main thread! /// </summary> /// <param name="bitmap"></param> /// <returns>Reference to texture</returns> public static CTextureRef AddTexture(Bitmap bitmap) { return(_Draw.AddTexture(bitmap)); }