/** * Bottom-Up-Traversal */ private void ValidatePredecessorOperationsTransitionTimeIsCorrect( IStackSet <ProductionOrderOperation> predecessorOperations, ProductionOrderOperation lastOperation, IDirectedGraph <INode> operationGraph, IStackSet <INode> traversedOperations) { if (predecessorOperations == null) { return; } foreach (var currentPredecessor in predecessorOperations) { if (currentPredecessor.GetType() == typeof(ProductionOrderOperation)) { ProductionOrderOperation currentOperation = currentPredecessor; traversedOperations.Push(new Node(currentPredecessor)); // transition time MUST be before the start of Operation int expectedStartBackwardLowerLimit = lastOperation.GetValue().EndBackward.GetValueOrDefault() + TransitionTimer.GetTransitionTimeFactor() * currentOperation.GetValue().Duration; int actualStartBackward = currentOperation.GetValue().StartBackward .GetValueOrDefault(); Assert.True(actualStartBackward >= expectedStartBackwardLowerLimit, $"The transition time between the operations is not correct: " + $"expectedStartBackward: {expectedStartBackwardLowerLimit}, actualStartBackward {actualStartBackward}"); INodes predecessorNodesRecursive = operationGraph.GetPredecessorNodesRecursive(new Node(currentPredecessor)); if (predecessorNodesRecursive != null) { IStackSet <ProductionOrderOperation> newPredecessorNodes = new StackSet <ProductionOrderOperation>( predecessorNodesRecursive.Select(x => (ProductionOrderOperation)x.GetEntity())); ValidatePredecessorOperationsTransitionTimeIsCorrect(newPredecessorNodes, currentOperation, operationGraph, traversedOperations); } } else { throw new MrpRunException( "ProductionOrderToOperationGraph should only contain productionOrders/operations."); } } }
public void TestGetPredecessorNodesRecursive() { INode[] nodes = EntityFactory.CreateDummyNodes(6); IDirectedGraph <INode> directedGraph = CreateBinaryDirectedGraph(nodes); foreach (var node in nodes) { INodes predecessors = directedGraph.GetPredecessorNodes(node); if (predecessors == null) { continue; } INodes predecessorsRecursive = directedGraph.GetPredecessorNodesRecursive(node); Assert.True(predecessorsRecursive.Contains(node) == false); foreach (var predecessor in predecessors) { Assert.True(predecessorsRecursive.Contains(predecessor)); } } }
public void ScheduleWithGifflerThompsonAsZaepfel(IPriorityRule priorityRule, IDirectedGraph <INode> operationGraph) { Dictionary <Id, List <Resource> > resourcesByResourceCapabilityId = new Dictionary <Id, List <Resource> >(); foreach (var resourceCapability in _dbMasterDataCache.M_ResourceCapabilityGetAll()) { resourcesByResourceCapabilityId.Add(resourceCapability.GetId(), ZppConfiguration.CacheManager.GetAggregator() .GetResourcesByResourceCapabilityId(resourceCapability.GetId())); } // set correct idleStartTimes in resources from operations of last cycle(s) IDbTransactionData dbTransactionData = ZppConfiguration.CacheManager.GetDbTransactionData(); IDbTransactionData dbTransactionDataArchive = ZppConfiguration.CacheManager.GetDbTransactionDataArchive(); // TODO: This is a huge performance impact, consider having an T_Resource with new field IdleStartTime // so the following collection iterations can be skipped (Archive operations can be huge) CorrectIdleStartTimesOfMachines(dbTransactionData.ProductionOrderOperationGetAll(), resourcesByResourceCapabilityId); CorrectIdleStartTimesOfMachines(dbTransactionDataArchive.ProductionOrderOperationGetAll(), resourcesByResourceCapabilityId); /* * S: Menge der aktuell einplanbaren Arbeitsvorgänge * a: Menge der technologisch an erster Stelle eines Fertigungsauftrags stehenden Arbeitsvorgänge * N(o): Menge der technologisch direkt nachfolgenden Arbeitsoperationen von Arbeitsoperation o * M(o): Maschine auf der die Arbeitsoperation o durchgeführt wird * K: Konfliktmenge (die auf einer bestimmten Maschine gleichzeitig einplanbaren Arbeitsvorgänge) * p(o): Bearbeitungszeit von Arbeitsoperation o (=Duration) * t(o): Startzeit der Operation o (=Start) * d(o): Fertigstellungszeitpunkt von Arbeitsoperation o (=End) * d_min: Minimum der Fertigstellungszeitpunkte * o_min: Operation mit minimalem Fertigstellungszeitpunkt * o1: beliebige Operation aus K (o_dach bei Zäpfel) */ IStackSet <ProductionOrderOperation> S = new StackSet <ProductionOrderOperation>(); // Bestimme initiale Menge: S = a S = CreateS(operationGraph); // t(o) = 0 für alle o aus S foreach (var o in S) { int newStart = o.GetStartTimeBackward().GetValue(); o.SetStartTime(newStart); } // while S not empty do while (S != null && S.Any()) { int d_min = Int32.MaxValue; ProductionOrderOperation o_min = null; foreach (var o in S) { // Berechne d(o) = t(o) + p(o) für alle o aus S int newEnd = o.GetStartTime() + o.GetValue().Duration; o.SetEndTime(newEnd); // Bestimme d_min = min{ d(o) | o aus S } if (o.GetEndTime() < d_min) { d_min = o.GetEndTime(); o_min = o; } } // Bilde Konfliktmenge K = { o | o aus S UND M(o) == M(o_min) UND t(o) < d_min } IStackSet <ProductionOrderOperation> K = new StackSet <ProductionOrderOperation>(); foreach (var o in S) { if (o.GetValue().ResourceCapabilityId.Equals(o_min.GetValue().ResourceCapabilityId) && o.GetStartTime() < d_min) { K.Push(o); } } // while K not empty do if (K.Any()) { // Entnehme Operation mit höchster Prio (o1) aus K und plane auf nächster freier Resource ein List <ProductionOrderOperation> allO1 = new List <ProductionOrderOperation>(); foreach (var machine in resourcesByResourceCapabilityId[o_min.GetResourceCapabilityId()] .OrderBy(x => x.GetIdleStartTime().GetValue())) { if (K.Any() == false) { break; } ProductionOrderOperation o1 = null; o1 = priorityRule.GetHighestPriorityOperation(machine.GetIdleStartTime(), K.GetAll()); if (o1 == null) { throw new MrpRunException("This is not possible if K.Any() is true."); } allO1.Add(o1); K.Remove(o1); o1.SetMachine(machine); // correct op's start time if resource's idleTime is later if (machine.GetIdleStartTime().GetValue() > o1.GetStartTime()) { int newStart = machine.GetIdleStartTime().GetValue(); o1.SetStartTime(newStart); int newEnd = o1.GetStartTime() + o1.GetValue().Duration; o1.SetEndTime(newEnd); } // correct op's start time if op's material is later available DueTime dueTimeOfOperationMaterial = o1.GetEarliestPossibleStartTime(); if (dueTimeOfOperationMaterial.GetValue() > o1.GetStartTime()) { int newStart = dueTimeOfOperationMaterial.GetValue(); o1.SetStartTime(newStart); int newEnd = o1.GetStartTime() + o1.GetValue().Duration; o1.SetEndTime(newEnd); } machine.SetIdleStartTime(new DueTime(o1.GetEndTime())); } // t(o) = d(letzte o1 aus allO1) für alle o aus K (ohne alle o1) foreach (var o in K) { o.SetStartTime(allO1[allO1.Count - 1].GetEndTime()); } /*if N(o1) not empty then * S = S vereinigt N(o1) ohne alle o1 */ foreach (var o1 in allO1) { INode o1AsNode = new Node(o1); INodes allPredecessorsRecursive = operationGraph.GetPredecessorNodesRecursive(o1AsNode); if (allPredecessorsRecursive != null) { IStackSet <ProductionOrderOperation> N = new StackSet <ProductionOrderOperation>( allPredecessorsRecursive.Select(x => (ProductionOrderOperation)x.GetEntity())); // t(o) = d(o1) für alle o aus N(o1) foreach (var n in N) { n.SetStartTime(o1.GetEndTime()); } } // prepare for next round operationGraph.RemoveNode(o1AsNode, true); } S = CreateS(operationGraph); } } }