public void Render(IDeviceContext context, ITexture2D meshRenderTexture) { context.SetRenderTarget(_backBuffer, _depthStencil); context.ClearRenderTarget(_backBuffer, Color.Red); context.ClearDepthStencil(_depthStencil); context.SetInputLayout(_inputLayout); context.SetVertexBuffer(_vertexBuffer); context.SetIndexBuffer(_indexBuffer); context.SetPixelShader(_pixelShader); context.SetVertexShader(_vertexShader); context.SetPixelShaderResource(meshRenderTexture); context.DrawIndexed(6, 0, 0); }