public bool CalcPenDepth(ISimplexSolverInterface simplexSolver, ConvexShape convexA, ConvexShape convexB, ref IndexedMatrix transA, ref IndexedMatrix transB, ref IndexedVector3 v, ref IndexedVector3 pa, ref IndexedVector3 pb, IDebugDraw debugDraw) { bool check2d = convexA.IsConvex2d() && convexB.IsConvex2d(); float minProj = float.MaxValue; IndexedVector3 minNorm = IndexedVector3.Zero; IndexedVector3 minA = IndexedVector3.Zero, minB = IndexedVector3.Zero; IndexedVector3 seperatingAxisInA, seperatingAxisInB; IndexedVector3 pInA, qInB, pWorld, qWorld, w; #if USE_BATCHED_SUPPORT IndexedVector4[] supportVerticesABatch = new IndexedVector4[NUM_UNITSPHERE_POINTS + ConvexShape.MAX_PREFERRED_PENETRATION_DIRECTIONS * 2]; IndexedVector4[] supportVerticesBBatch = new IndexedVector4[NUM_UNITSPHERE_POINTS + ConvexShape.MAX_PREFERRED_PENETRATION_DIRECTIONS * 2]; IndexedVector3[] seperatingAxisInABatch = new IndexedVector3[NUM_UNITSPHERE_POINTS + ConvexShape.MAX_PREFERRED_PENETRATION_DIRECTIONS * 2]; IndexedVector3[] seperatingAxisInBBatch = new IndexedVector3[NUM_UNITSPHERE_POINTS + ConvexShape.MAX_PREFERRED_PENETRATION_DIRECTIONS * 2]; int numSampleDirections = NUM_UNITSPHERE_POINTS; for (int i = 0; i < numSampleDirections; i++) { IndexedVector3 norm = sPenetrationDirections[i]; IndexedVector3 negNorm = -norm; IndexedBasisMatrix.Multiply(ref seperatingAxisInABatch[i], ref negNorm, ref transA._basis); IndexedBasisMatrix.Multiply(ref seperatingAxisInBBatch[i], ref norm, ref transB._basis); //seperatingAxisInABatch[i] = (-norm) * transA._basis; //seperatingAxisInBBatch[i] = norm * transB._basis; } { int numPDA = convexA.GetNumPreferredPenetrationDirections(); if (numPDA > 0) { for (int i = 0; i < numPDA; i++) { IndexedVector3 norm; convexA.GetPreferredPenetrationDirection(i, out norm); IndexedBasisMatrix.Multiply(ref norm, ref transA._basis, ref norm); sPenetrationDirections[numSampleDirections] = norm; IndexedVector3 negNorm = -norm; IndexedBasisMatrix.Multiply(ref seperatingAxisInABatch[numSampleDirections], ref negNorm, ref transA._basis); IndexedBasisMatrix.Multiply(ref seperatingAxisInBBatch[numSampleDirections], ref norm, ref transB._basis); numSampleDirections++; } } } { int numPDB = convexB.GetNumPreferredPenetrationDirections(); if (numPDB > 0) { for (int i = 0; i < numPDB; i++) { IndexedVector3 norm; convexB.GetPreferredPenetrationDirection(i, out norm); IndexedBasisMatrix.Multiply(ref norm, ref transB._basis, ref norm); sPenetrationDirections[numSampleDirections] = norm; IndexedVector3 negNorm = -norm; IndexedBasisMatrix.Multiply(ref seperatingAxisInABatch[numSampleDirections], ref negNorm, ref transA._basis); IndexedBasisMatrix.Multiply(ref seperatingAxisInBBatch[numSampleDirections], ref norm, ref transB._basis); numSampleDirections++; } } } convexA.BatchedUnitVectorGetSupportingVertexWithoutMargin(seperatingAxisInABatch, supportVerticesABatch, numSampleDirections); convexB.BatchedUnitVectorGetSupportingVertexWithoutMargin(seperatingAxisInBBatch, supportVerticesBBatch, numSampleDirections); for (int i = 0; i < numSampleDirections; i++) { IndexedVector3 norm = sPenetrationDirections[i]; if (check2d) { // shouldn't this be Y ? norm.Z = 0; } if (norm.LengthSquared() > 0.01f) { seperatingAxisInA = seperatingAxisInABatch[i]; seperatingAxisInB = seperatingAxisInBBatch[i]; pInA = new IndexedVector3(supportVerticesABatch[i].X, supportVerticesABatch[i].Y, supportVerticesABatch[i].Z); qInB = new IndexedVector3(supportVerticesBBatch[i].X, supportVerticesBBatch[i].Y, supportVerticesBBatch[i].Z); IndexedMatrix.Multiply(out pWorld, ref transA, ref pInA); IndexedMatrix.Multiply(out qWorld, ref transB, ref qInB); if (check2d) { // shouldn't this be Y ? pWorld.Z = 0f; qWorld.Z = 0f; } IndexedVector3.Subtract(out w, ref qWorld, ref pWorld); float delta = IndexedVector3.Dot(ref norm, ref w); //find smallest delta if (delta < minProj) { minProj = delta; minNorm = norm; minA = pWorld; minB = qWorld; } } } #else int numSampleDirections = NUM_UNITSPHERE_POINTS; { int numPDA = convexA.GetNumPreferredPenetrationDirections(); if (numPDA > 0) { for (int i = 0; i < numPDA; i++) { IndexedVector3 norm; convexA.GetPreferredPenetrationDirection(i, out norm); norm = IndexedVector3.TransformNormal(norm, transA); sPenetrationDirections[numSampleDirections] = norm; numSampleDirections++; } } } { int numPDB = convexB.GetNumPreferredPenetrationDirections(); if (numPDB > 0) { for (int i = 0; i < numPDB; i++) { IndexedVector3 norm = IndexedVector3.Zero; convexB.GetPreferredPenetrationDirection(i, out norm); norm = IndexedVector3.TransformNormal(norm, transB); sPenetrationDirections[numSampleDirections] = norm; numSampleDirections++; } } } for (int i = 0; i < numSampleDirections; i++) { IndexedVector3 norm = sPenetrationDirections[i]; if (check2d) { norm.Z = 0f; } if (norm.LengthSquared() > 0.01f) { seperatingAxisInA = IndexedVector3.TransformNormal(-norm, transA); seperatingAxisInB = IndexedVector3.TransformNormal(norm, transB); pInA = convexA.LocalGetSupportVertexWithoutMarginNonVirtual(ref seperatingAxisInA); qInB = convexB.LocalGetSupportVertexWithoutMarginNonVirtual(ref seperatingAxisInB); pWorld = IndexedVector3.Transform(pInA, transA); qWorld = IndexedVector3.Transform(qInB, transB); if (check2d) { pWorld.Z = 0.0f; qWorld.Z = 0.0f; } w = qWorld - pWorld; float delta = IndexedVector3.Dot(norm, w); //find smallest delta if (delta < minProj) { minProj = delta; minNorm = norm; minA = pWorld; minB = qWorld; } } } #endif //USE_BATCHED_SUPPORT //add the margins minA += minNorm * convexA.GetMarginNonVirtual(); minB -= minNorm * convexB.GetMarginNonVirtual(); //no penetration if (minProj < 0f) { return(false); } float extraSeparation = 0.5f;///scale dependent minProj += extraSeparation + (convexA.GetMarginNonVirtual() + convexB.GetMarginNonVirtual()); #if DEBUG_DRAW if (debugDraw) { IndexedVector3 color = new IndexedVector3(0, 1, 0); debugDraw.drawLine(minA, minB, color); color = new IndexedVector3(1, 1, 1); IndexedVector3 vec = minB - minA; float prj2 = IndexedVector3.Dot(minNorm, vec); debugDraw.drawLine(minA, minA + (minNorm * minProj), color); } #endif //DEBUG_DRAW GjkPairDetector gjkdet = BulletGlobals.GjkPairDetectorPool.Get(); gjkdet.Initialize(convexA, convexB, simplexSolver, null); float offsetDist = minProj; IndexedVector3 offset = minNorm * offsetDist; ClosestPointInput input = ClosestPointInput.Default(); IndexedVector3 newOrg = transA._origin + offset; IndexedMatrix displacedTrans = transA; displacedTrans._origin = newOrg; input.m_transformA = displacedTrans; input.m_transformB = transB; input.m_maximumDistanceSquared = float.MaxValue; MinkowskiIntermediateResult res = new MinkowskiIntermediateResult(); gjkdet.SetCachedSeperatingAxis(-minNorm); gjkdet.GetClosestPoints(ref input, res, debugDraw, false); float correctedMinNorm = minProj - res.m_depth; //the penetration depth is over-estimated, relax it float penetration_relaxation = 1f; minNorm *= penetration_relaxation; if (res.m_hasResult) { pa = res.m_pointInWorld - minNorm * correctedMinNorm; pb = res.m_pointInWorld; v = minNorm; #if DEBUG_DRAW if (debugDraw != null) { IndexedVector3 color = new IndexedVector3(1, 0, 0); debugDraw.drawLine(pa, pb, color); } #endif//DEBUG_DRAW } BulletGlobals.GjkPairDetectorPool.Free(gjkdet); return(res.m_hasResult); }
public bool CalcPenDepth(ISimplexSolverInterface simplexSolver, ConvexShape convexA, ConvexShape convexB, ref Matrix transA, ref Matrix transB, ref Vector3 v, ref Vector3 pa, ref Vector3 pb, IDebugDraw debugDraw) { bool check2d = convexA.IsConvex2D() && convexB.IsConvex2D(); float minProj = float.MaxValue; Vector3 minNorm = Vector3.Zero; Vector3 minA = Vector3.Zero, minB = Vector3.Zero; Vector3 seperatingAxisInA, seperatingAxisInB; Vector3 pInA, qInB, pWorld, qWorld, w; #if USE_BATCHED_SUPPORT IList<Vector4> supportVerticesABatch = new ObjectArray<Vector4>(NUM_UNITSPHERE_POINTS + ConvexShape.MAX_PREFERRED_PENETRATION_DIRECTIONS * 2); IList<Vector4> supportVerticesBBatch = new ObjectArray<Vector4>(NUM_UNITSPHERE_POINTS + ConvexShape.MAX_PREFERRED_PENETRATION_DIRECTIONS * 2); IList<Vector3> seperatingAxisInABatch = new ObjectArray<Vector3>(NUM_UNITSPHERE_POINTS + ConvexShape.MAX_PREFERRED_PENETRATION_DIRECTIONS * 2); IList<Vector3> seperatingAxisInBBatch = new ObjectArray<Vector3>(NUM_UNITSPHERE_POINTS + ConvexShape.MAX_PREFERRED_PENETRATION_DIRECTIONS * 2); int numSampleDirections = NUM_UNITSPHERE_POINTS; for (int i = 0; i < numSampleDirections; i++) { Vector3 norm = sPenetrationDirections[i]; seperatingAxisInABatch[i] = MathUtil.TransposeTransformNormal(-norm, transA); seperatingAxisInBBatch[i] = MathUtil.TransposeTransformNormal(norm, transB); } { int numPDA = convexA.GetNumPreferredPenetrationDirections(); if (numPDA > 0) { for (int i = 0; i < numPDA; i++) { Vector3 norm = Vector3.Up; convexA.GetPreferredPenetrationDirection(i, ref norm); norm = Vector3.TransformNormal(norm, transA); sPenetrationDirections[numSampleDirections] = norm; seperatingAxisInABatch[numSampleDirections] = Vector3.TransformNormal(-norm, transA); seperatingAxisInBBatch[numSampleDirections] = Vector3.Transform(norm, transB); numSampleDirections++; } } } { int numPDB = convexB.GetNumPreferredPenetrationDirections(); if (numPDB > 0) { for (int i = 0; i < numPDB; i++) { Vector3 norm = Vector3.Up; convexB.GetPreferredPenetrationDirection(i, ref norm); norm = Vector3.TransformNormal(norm, transB); sPenetrationDirections[numSampleDirections] = norm; seperatingAxisInABatch[numSampleDirections] = Vector3.TransformNormal(-norm, transA); seperatingAxisInBBatch[numSampleDirections] = Vector3.TransformNormal(norm, transB); numSampleDirections++; } } } convexA.BatchedUnitVectorGetSupportingVertexWithoutMargin(seperatingAxisInABatch, supportVerticesABatch, numSampleDirections); convexB.BatchedUnitVectorGetSupportingVertexWithoutMargin(seperatingAxisInBBatch, supportVerticesBBatch, numSampleDirections); for (int i = 0; i < numSampleDirections; i++) { Vector3 norm = sPenetrationDirections[i]; if (check2d) { // shouldn't this be Y ? norm.Z = 0; } seperatingAxisInA = seperatingAxisInABatch[i]; seperatingAxisInB = seperatingAxisInBBatch[i]; pInA = new Vector3(supportVerticesABatch[i].X, supportVerticesABatch[i].Y, supportVerticesABatch[i].Z); qInB = new Vector3(supportVerticesBBatch[i].X, supportVerticesBBatch[i].Y, supportVerticesBBatch[i].Z); pWorld = Vector3.Transform(pInA, transA); qWorld = Vector3.Transform(qInB, transB); if (check2d) { // shouldn't this be Y ? pWorld.Z = 0f; qWorld.Z = 0f; } w = qWorld - pWorld; float delta = Vector3.Dot(norm, w); //find smallest delta if (delta < minProj) { minProj = delta; minNorm = norm; minA = pWorld; minB = qWorld; } } #else int numSampleDirections = NUM_UNITSPHERE_POINTS; { int numPDA = convexA.getNumPreferredPenetrationDirections(); if (numPDA > 0) { for (int i=0;i<numPDA;i++) { Vector3 norm = Vector3.Zero; convexA.getPreferredPenetrationDirection(i,ref norm); norm = Vector3.TransformNormal(norm,transA); sPenetrationDirections[numSampleDirections] = norm; numSampleDirections++; } } } { int numPDB = convexB.getNumPreferredPenetrationDirections(); if (numPDB > 0) { for (int i=0;i<numPDB;i++) { Vector3 norm = Vector3.Zero; convexB.getPreferredPenetrationDirection(i,ref norm); norm = Vector3.TransformNormal(norm,transB); sPenetrationDirections[numSampleDirections] = norm; numSampleDirections++; } } } for (int i=0;i<numSampleDirections;i++) { Vector3 norm = sPenetrationDirections[i]; if (check2d) { norm.Z = 0f; } if (norm.LengthSquared() > 0.01f) { seperatingAxisInA = Vector3.TransformNormal(-norm, transA); seperatingAxisInB = Vector3.TransformNormal(norm, transB); pInA = convexA.localGetSupportVertexWithoutMarginNonVirtual(ref seperatingAxisInA); qInB = convexB.localGetSupportVertexWithoutMarginNonVirtual(ref seperatingAxisInB); pWorld = Vector3.Transform(pInA, transA); qWorld = Vector3.Transform(qInB, transB); if (check2d) { pWorld.Z = 0.0f; qWorld.Z = 0.0f; } w = qWorld - pWorld; float delta = Vector3.Dot(norm, w); //find smallest delta if (delta < minProj) { minProj = delta; minNorm = norm; minA = pWorld; minB = qWorld; } } } #endif //USE_BATCHED_SUPPORT //add the margins minA += minNorm * convexA.GetMarginNonVirtual(); minB -= minNorm * convexB.GetMarginNonVirtual(); //no penetration if (minProj < 0f) { return false; } float extraSeparation = 0.5f;///scale dependent minProj += extraSeparation + (convexA.GetMarginNonVirtual() + convexB.GetMarginNonVirtual()); #if DEBUG_DRAW if (debugDraw) { Vector3 color = new Vector3(0,1,0); debugDraw.drawLine(minA,minB,color); color = new Vector3(1,1,1); Vector3 vec = minB-minA; float prj2 = Vector3.Dot(minNorm,vec); debugDraw.drawLine(minA,minA+(minNorm*minProj),color); } #endif //DEBUG_DRAW GjkPairDetector gjkdet = new GjkPairDetector(convexA, convexB, simplexSolver, null); float offsetDist = minProj; Vector3 offset = minNorm * offsetDist; ClosestPointInput input = new ClosestPointInput(); Vector3 newOrg = transA.Translation + offset; Matrix displacedTrans = transA; displacedTrans.Translation = newOrg; input.m_transformA = displacedTrans; input.m_transformB = transB; input.m_maximumDistanceSquared = float.MaxValue; MinkowskiIntermediateResult res = new MinkowskiIntermediateResult(); Vector3 temp = -minNorm; gjkdet.SetCachedSeperatingAxis(-minNorm); gjkdet.GetClosestPoints(input, res, debugDraw,false); float correctedMinNorm = minProj - res.m_depth; //the penetration depth is over-estimated, relax it float penetration_relaxation = 1f; minNorm *= penetration_relaxation; if (res.m_hasResult) { pa = res.m_pointInWorld - minNorm * correctedMinNorm; pb = res.m_pointInWorld; v = minNorm; #if DEBUG_DRAW if (debugDraw != null) { Vector3 color = new Vector3(1,0,0); debugDraw.drawLine(pa,pb,color); } #endif//DEBUG_DRAW } return res.m_hasResult; }
public bool CalcPenDepth(ISimplexSolverInterface simplexSolver, ConvexShape convexA, ConvexShape convexB, ref IndexedMatrix transA, ref IndexedMatrix transB, ref IndexedVector3 v, ref IndexedVector3 pa, ref IndexedVector3 pb, IDebugDraw debugDraw) { bool check2d = convexA.IsConvex2d() && convexB.IsConvex2d(); float minProj = float.MaxValue; IndexedVector3 minNorm = IndexedVector3.Zero; IndexedVector3 minA = IndexedVector3.Zero, minB = IndexedVector3.Zero; IndexedVector3 seperatingAxisInA, seperatingAxisInB; IndexedVector3 pInA, qInB, pWorld, qWorld, w; #if USE_BATCHED_SUPPORT IndexedVector4[] supportVerticesABatch = new IndexedVector4[NUM_UNITSPHERE_POINTS + ConvexShape.MAX_PREFERRED_PENETRATION_DIRECTIONS * 2]; IndexedVector4[] supportVerticesBBatch = new IndexedVector4[NUM_UNITSPHERE_POINTS + ConvexShape.MAX_PREFERRED_PENETRATION_DIRECTIONS * 2]; IndexedVector3[] seperatingAxisInABatch = new IndexedVector3[NUM_UNITSPHERE_POINTS + ConvexShape.MAX_PREFERRED_PENETRATION_DIRECTIONS * 2]; IndexedVector3[] seperatingAxisInBBatch = new IndexedVector3[NUM_UNITSPHERE_POINTS + ConvexShape.MAX_PREFERRED_PENETRATION_DIRECTIONS * 2]; int numSampleDirections = NUM_UNITSPHERE_POINTS; for (int i = 0; i < numSampleDirections; i++) { IndexedVector3 norm = sPenetrationDirections[i]; IndexedVector3 negNorm = -norm; IndexedBasisMatrix.Multiply(ref seperatingAxisInABatch[i], ref negNorm, ref transA._basis); IndexedBasisMatrix.Multiply(ref seperatingAxisInBBatch[i], ref norm, ref transB._basis); //seperatingAxisInABatch[i] = (-norm) * transA._basis; //seperatingAxisInBBatch[i] = norm * transB._basis; } { int numPDA = convexA.GetNumPreferredPenetrationDirections(); if (numPDA > 0) { for (int i = 0; i < numPDA; i++) { IndexedVector3 norm; convexA.GetPreferredPenetrationDirection(i, out norm); IndexedBasisMatrix.Multiply(ref norm ,ref transA._basis ,ref norm); sPenetrationDirections[numSampleDirections] = norm; IndexedVector3 negNorm = -norm; IndexedBasisMatrix.Multiply(ref seperatingAxisInABatch[numSampleDirections], ref negNorm,ref transA._basis); IndexedBasisMatrix.Multiply(ref seperatingAxisInBBatch[numSampleDirections] ,ref norm ,ref transB._basis); numSampleDirections++; } } } { int numPDB = convexB.GetNumPreferredPenetrationDirections(); if (numPDB > 0) { for (int i = 0; i < numPDB; i++) { IndexedVector3 norm; convexB.GetPreferredPenetrationDirection(i, out norm); IndexedBasisMatrix.Multiply(ref norm, ref transB._basis, ref norm); sPenetrationDirections[numSampleDirections] = norm; IndexedVector3 negNorm = -norm; IndexedBasisMatrix.Multiply(ref seperatingAxisInABatch[numSampleDirections],ref negNorm,ref transA._basis); IndexedBasisMatrix.Multiply(ref seperatingAxisInBBatch[numSampleDirections],ref norm ,ref transB._basis); numSampleDirections++; } } } convexA.BatchedUnitVectorGetSupportingVertexWithoutMargin(seperatingAxisInABatch, supportVerticesABatch, numSampleDirections); convexB.BatchedUnitVectorGetSupportingVertexWithoutMargin(seperatingAxisInBBatch, supportVerticesBBatch, numSampleDirections); for (int i = 0; i < numSampleDirections; i++) { IndexedVector3 norm = sPenetrationDirections[i]; if (check2d) { // shouldn't this be Y ? norm.Z = 0; } if (norm.LengthSquared() > 0.01f) { seperatingAxisInA = seperatingAxisInABatch[i]; seperatingAxisInB = seperatingAxisInBBatch[i]; pInA = new IndexedVector3(supportVerticesABatch[i].X, supportVerticesABatch[i].Y, supportVerticesABatch[i].Z); qInB = new IndexedVector3(supportVerticesBBatch[i].X, supportVerticesBBatch[i].Y, supportVerticesBBatch[i].Z); IndexedMatrix.Multiply(out pWorld, ref transA, ref pInA); IndexedMatrix.Multiply(out qWorld, ref transB, ref qInB); if (check2d) { // shouldn't this be Y ? pWorld.Z = 0f; qWorld.Z = 0f; } IndexedVector3.Subtract(out w, ref qWorld, ref pWorld); float delta = IndexedVector3.Dot(ref norm, ref w); //find smallest delta if (delta < minProj) { minProj = delta; minNorm = norm; minA = pWorld; minB = qWorld; } } } #else int numSampleDirections = NUM_UNITSPHERE_POINTS; { int numPDA = convexA.GetNumPreferredPenetrationDirections(); if (numPDA > 0) { for (int i=0;i<numPDA;i++) { IndexedVector3 norm; convexA.GetPreferredPenetrationDirection(i, out norm); norm = IndexedVector3.TransformNormal(norm,transA); sPenetrationDirections[numSampleDirections] = norm; numSampleDirections++; } } } { int numPDB = convexB.GetNumPreferredPenetrationDirections(); if (numPDB > 0) { for (int i=0;i<numPDB;i++) { IndexedVector3 norm = IndexedVector3.Zero; convexB.GetPreferredPenetrationDirection(i, out norm); norm = IndexedVector3.TransformNormal(norm,transB); sPenetrationDirections[numSampleDirections] = norm; numSampleDirections++; } } } for (int i=0;i<numSampleDirections;i++) { IndexedVector3 norm = sPenetrationDirections[i]; if (check2d) { norm.Z = 0f; } if (norm.LengthSquared() > 0.01f) { seperatingAxisInA = IndexedVector3.TransformNormal(-norm, transA); seperatingAxisInB = IndexedVector3.TransformNormal(norm, transB); pInA = convexA.LocalGetSupportVertexWithoutMarginNonVirtual(ref seperatingAxisInA); qInB = convexB.LocalGetSupportVertexWithoutMarginNonVirtual(ref seperatingAxisInB); pWorld = IndexedVector3.Transform(pInA, transA); qWorld = IndexedVector3.Transform(qInB, transB); if (check2d) { pWorld.Z = 0.0f; qWorld.Z = 0.0f; } w = qWorld - pWorld; float delta = IndexedVector3.Dot(norm, w); //find smallest delta if (delta < minProj) { minProj = delta; minNorm = norm; minA = pWorld; minB = qWorld; } } } #endif //USE_BATCHED_SUPPORT //add the margins minA += minNorm * convexA.GetMarginNonVirtual(); minB -= minNorm * convexB.GetMarginNonVirtual(); //no penetration if (minProj < 0f) { return false; } float extraSeparation = 0.5f;///scale dependent minProj += extraSeparation + (convexA.GetMarginNonVirtual() + convexB.GetMarginNonVirtual()); #if DEBUG_DRAW if (debugDraw) { IndexedVector3 color = new IndexedVector3(0,1,0); debugDraw.drawLine(minA,minB,color); color = new IndexedVector3(1,1,1); IndexedVector3 vec = minB-minA; float prj2 = IndexedVector3.Dot(minNorm,vec); debugDraw.drawLine(minA,minA+(minNorm*minProj),color); } #endif //DEBUG_DRAW GjkPairDetector gjkdet = BulletGlobals.GjkPairDetectorPool.Get(); gjkdet.Initialize(convexA, convexB, simplexSolver, null); float offsetDist = minProj; IndexedVector3 offset = minNorm * offsetDist; ClosestPointInput input = ClosestPointInput.Default(); IndexedVector3 newOrg = transA._origin + offset; IndexedMatrix displacedTrans = transA; displacedTrans._origin = newOrg; input.m_transformA = displacedTrans; input.m_transformB = transB; input.m_maximumDistanceSquared = float.MaxValue; MinkowskiIntermediateResult res = new MinkowskiIntermediateResult(); gjkdet.SetCachedSeperatingAxis(-minNorm); gjkdet.GetClosestPoints(ref input, res, debugDraw, false); float correctedMinNorm = minProj - res.m_depth; //the penetration depth is over-estimated, relax it float penetration_relaxation = 1f; minNorm *= penetration_relaxation; if (res.m_hasResult) { pa = res.m_pointInWorld - minNorm * correctedMinNorm; pb = res.m_pointInWorld; v = minNorm; #if DEBUG_DRAW if (debugDraw != null) { IndexedVector3 color = new IndexedVector3(1,0,0); debugDraw.drawLine(pa,pb,color); } #endif//DEBUG_DRAW } BulletGlobals.GjkPairDetectorPool.Free(gjkdet); return res.m_hasResult; }