private void OnTriggerEnter2D(Collider2D collision) { //Debug.Log("Hit:"+collision.name); IDamageAble hit = collision.GetComponent <IDamageAble>(); if (hit != null) { hit.Damage(); } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "Player") { IDamageAble Hit = collision.GetComponent <IDamageAble>(); if (Hit != null) { Hit.Damage(); Destroy(this.gameObject); } } }