public override void Serialize(ICustomDataOutput writer) { writer.WriteUTF(address); writer.WriteUShort(port); writer.WriteUShort((ushort)ticket.Count()); foreach (var entry in ticket) { writer.WriteSByte(entry); } }
public override void Serialize(ICustomDataOutput writer) { byte flag1 = 0; flag1 = BooleanByteWrapper.SetFlag(flag1, 0, tutorialAvailable); flag1 = BooleanByteWrapper.SetFlag(flag1, 1, canCreateNewCharacter); writer.WriteByte(flag1); writer.WriteInt(accountId); writer.WriteUShort(breedsVisible); writer.WriteUShort(breedsAvailable); writer.WriteSByte(status); }
public virtual void Serialize(ICustomDataOutput writer) { writer.WriteUShort((ushort)questsToValidId.Count()); foreach (var entry in questsToValidId) { writer.WriteVarUhShort(entry); } writer.WriteUShort((ushort)questsToStartId.Count()); foreach (var entry in questsToStartId) { writer.WriteVarUhShort(entry); } }
public override void Serialize(ICustomDataOutput writer) { writer.WriteUShort((ushort)playerIds.Count()); foreach (var entry in playerIds) { writer.WriteVarUhInt(entry); } writer.WriteUShort((ushort)enable.Count()); foreach (var entry in enable) { writer.WriteSByte(entry); } }
public override void Serialize(ICustomDataOutput writer) { writer.WriteUShort((ushort)ids.Count()); foreach (var entry in ids) { writer.WriteInt(entry); } writer.WriteUShort((ushort)deadsIds.Count()); foreach (var entry in deadsIds) { writer.WriteInt(entry); } }
public override void Serialize(ICustomDataOutput writer) { writer.WriteUShort((ushort)finishedAchievementsIds.Count()); foreach (var entry in finishedAchievementsIds) { writer.WriteVarUhShort(entry); } writer.WriteUShort((ushort)rewardableAchievements.Count()); foreach (var entry in rewardableAchievements) { entry.Serialize(writer); } }
public override void Serialize(ICustomDataOutput writer) { writer.WriteUShort((ushort)targetIds.Count()); foreach (var entry in targetIds) { writer.WriteInt(entry); } writer.WriteUShort((ushort)targetCells.Count()); foreach (var entry in targetCells) { writer.WriteShort(entry); } }
public override void Serialize(ICustomDataOutput writer) { writer.WriteUShort((ushort)positionsForChallengers.Count()); foreach (var entry in positionsForChallengers) { writer.WriteVarUhShort(entry); } writer.WriteUShort((ushort)positionsForDefenders.Count()); foreach (var entry in positionsForDefenders) { writer.WriteVarUhShort(entry); } writer.WriteSByte(teamNumber); }
public virtual void Serialize(ICustomDataOutput writer) { writer.WriteVarUhShort(id); writer.WriteUShort((ushort)finishedObjective.Count()); foreach (var entry in finishedObjective) { entry.Serialize(writer); } writer.WriteUShort((ushort)startedObjectives.Count()); foreach (var entry in startedObjectives) { entry.Serialize(writer); } }
public virtual void Serialize(ICustomDataOutput writer) { writer.WriteVarUhInt(objectUID); writer.WriteUShort((ushort)effects.Count()); foreach (var entry in effects) { writer.WriteShort(entry.TypeId); entry.Serialize(writer); } writer.WriteUShort((ushort)prices.Count()); foreach (var entry in prices) { writer.WriteInt(entry); } }
public override void Serialize(ICustomDataOutput writer) { allianceInfos.Serialize(writer); writer.WriteUShort((ushort)guilds.Count()); foreach (var entry in guilds) { entry.Serialize(writer); } writer.WriteUShort((ushort)prisms.Count()); foreach (var entry in prisms) { writer.WriteShort(entry.TypeId); entry.Serialize(writer); } }
public override void Serialize(ICustomDataOutput writer) { writer.WriteUShort((ushort)titles.Count()); foreach (var entry in titles) { writer.WriteVarUhShort(entry); } writer.WriteUShort((ushort)ornaments.Count()); foreach (var entry in ornaments) { writer.WriteVarUhShort(entry); } writer.WriteVarUhShort(activeTitle); writer.WriteVarUhShort(activeOrnament); }
public virtual void Serialize(ICustomDataOutput writer) { writer.WriteInt(collectorId); writer.WriteUShort((ushort)allyCharactersInformations.Count()); foreach (var entry in allyCharactersInformations) { writer.WriteShort(entry.TypeId); entry.Serialize(writer); } writer.WriteUShort((ushort)enemyCharactersInformations.Count()); foreach (var entry in enemyCharactersInformations) { writer.WriteShort(entry.TypeId); entry.Serialize(writer); } }
public override void Serialize(ICustomDataOutput writer) { writer.WriteUShort((ushort)dispositions.Count()); foreach (var entry in dispositions) { entry.Serialize(writer); } }
public override void Serialize(ICustomDataOutput writer) { writer.WriteUShort((ushort)emoteIds.Count()); foreach (var entry in emoteIds) { writer.WriteByte(entry); } }
public override void Serialize(ICustomDataOutput writer) { writer.WriteUShort((ushort)paddockItemDescription.Count()); foreach (var entry in paddockItemDescription) { entry.Serialize(writer); } }
public override void Serialize(ICustomDataOutput writer) { writer.WriteUShort((ushort)cellId.Count()); foreach (var entry in cellId) { writer.WriteVarUhShort(entry); } }
public override void Serialize(ICustomDataOutput writer) { writer.WriteUShort((ushort)experiencesUpdate.Count()); foreach (var entry in experiencesUpdate) { entry.Serialize(writer); } }
public override void Serialize(ICustomDataOutput writer) { writer.WriteUShort((ushort)itemTypeDescriptions.Count()); foreach (var entry in itemTypeDescriptions) { entry.Serialize(writer); } }
public override void Serialize(ICustomDataOutput writer) { writer.WriteUShort((ushort)data.Count()); foreach (var entry in data) { writer.WriteSByte(entry); } }
public override void Serialize(ICustomDataOutput writer) { writer.WriteUShort((ushort)listEntries.Count()); foreach (var entry in listEntries) { entry.Serialize(writer); } }
public override void Serialize(ICustomDataOutput writer) { writer.WriteUShort((ushort)typeDescription.Count()); foreach (var entry in typeDescription) { writer.WriteVarUhInt(entry); } }
public override void Serialize(ICustomDataOutput writer) { writer.WriteUShort((ushort)statedElements.Count()); foreach (var entry in statedElements) { entry.Serialize(writer); } }
public override void Serialize(ICustomDataOutput writer) { writer.WriteUShort((ushort)availableLegendaryIds.Count()); foreach (var entry in availableLegendaryIds) { writer.WriteVarUhShort(entry); } }
public override void Serialize(ICustomDataOutput writer) { writer.WriteUShort((ushort)flags.Count()); foreach (var entry in flags) { writer.WriteVarInt(entry); } }
public override void Serialize(ICustomDataOutput writer) { writer.WriteUShort((ushort)objectsInfos.Count()); foreach (var entry in objectsInfos) { entry.Serialize(writer); } }
public override void Serialize(ICustomDataOutput writer) { writer.WriteUShort((ushort)objectIdList.Count()); foreach (var entry in objectIdList) { writer.WriteVarUhInt(entry); } }
public override void Serialize(ICustomDataOutput writer) { writer.WriteUShort((ushort)dungeonIds.Count()); foreach (var entry in dungeonIds) { writer.WriteVarUhShort(entry); } }
public override void Serialize(ICustomDataOutput writer) { writer.WriteUShort((ushort)spellsId.Count()); foreach (var entry in spellsId) { writer.WriteVarUhShort(entry); } writer.WriteVarUhShort(boostPoint); }
public override void Serialize(ICustomDataOutput writer) { base.Serialize(writer); writer.WriteUShort((ushort)tacklersIds.Count()); foreach (var entry in tacklersIds) { writer.WriteInt(entry); } }
public override void Serialize(ICustomDataOutput writer) { writer.WriteBoolean(hangUp); writer.WriteVarUhShort(msgId); writer.WriteUShort((ushort)parameters.Count()); foreach (var entry in parameters) { writer.WriteUTF(entry); } }
public override void Serialize(ICustomDataOutput writer) { writer.WriteInt(npcSellerId); writer.WriteVarUhShort(tokenId); writer.WriteUShort((ushort)objectsInfos.Count()); foreach (var entry in objectsInfos) { entry.Serialize(writer); } }
public virtual void Serialize(ICustomDataOutput writer) { writer.WriteVarUhShort(objectiveId); writer.WriteBoolean(objectiveStatus); writer.WriteUShort((ushort)dialogParams.Count()); foreach (var entry in dialogParams) { writer.WriteUTF(entry); } }
public override void Serialize(ICustomDataOutput writer) { writer.WriteBoolean(validToken); writer.WriteUShort((ushort)ticket.Length); foreach (var entry in ticket) { writer.WriteSByte(entry); } writer.WriteShort(homeServerId); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteInt(mapId); writer.WriteUShort((ushort)npcsIdsWithQuest.Count()); foreach (var entry in npcsIdsWithQuest) { writer.WriteInt(entry); } writer.WriteUShort((ushort)questFlags.Count()); foreach (var entry in questFlags) { entry.Serialize(writer); } writer.WriteUShort((ushort)npcsIdsWithoutQuest.Count()); foreach (var entry in npcsIdsWithoutQuest) { writer.WriteInt(entry); } }
public override void Serialize(ICustomDataOutput writer) { base.Serialize(writer); writer.WriteSByte(partyType); writer.WriteUTF(partyName); writer.WriteVarUhInt(fromId); writer.WriteUTF(fromName); writer.WriteVarUhInt(leaderId); writer.WriteUShort((ushort)members.Count()); foreach (var entry in members) { entry.Serialize(writer); } writer.WriteUShort((ushort)guests.Count()); foreach (var entry in guests) { entry.Serialize(writer); } }
public override void Serialize(ICustomDataOutput writer) { base.Serialize(writer); writer.WriteSByte(nbcollectorMax); writer.WriteUShort((ushort)fightersInformations.Count()); foreach (var entry in fightersInformations) { entry.Serialize(writer); } }
public override void Serialize(ICustomDataOutput writer) { base.Serialize(writer); writer.WriteVarUhShort(this.dungeonId); writer.WriteUShort((ushort)this.playersDungeonReady.Length); foreach (var entry in this.playersDungeonReady) { writer.WriteBoolean(entry); } }
public override void Serialize(ICustomDataOutput writer) { base.Serialize(writer); writer.WriteVarUhInt(playerId); writer.WriteUShort((ushort)skills.Count()); foreach (var entry in skills) { writer.WriteVarUhShort(entry); } }
public override void Serialize(ICustomDataOutput writer) { writer.WriteUShort((ushort)this.keyMovements.Length); foreach (var entry in this.keyMovements) { writer.WriteShort(entry); } writer.WriteDouble(this.actorId); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteSByte(presetId); writer.WriteSByte(code); writer.WriteUShort((ushort)unlinkedPosition.Count()); foreach (var entry in unlinkedPosition) { writer.WriteByte(entry); } }
public override void Serialize(ICustomDataOutput writer) { writer.WriteSByte(idolSource); writer.WriteUShort((ushort)idols.Count()); foreach (var entry in idols) { writer.WriteShort(entry.TypeId); entry.Serialize(writer); } }
public override void Serialize(ICustomDataOutput writer) { writer.WriteVarUhShort(msgId); writer.WriteUShort((ushort)parameters.Count()); foreach (var entry in parameters) { writer.WriteUTF(entry); } writer.WriteVarUhInt(livingObject); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteSByte(barType); writer.WriteUShort((ushort)shortcuts.Count()); foreach (var entry in shortcuts) { writer.WriteShort(entry.TypeId); entry.Serialize(writer); } }
public override void Serialize(ICustomDataOutput writer) { base.Serialize(writer); writer.WriteUShort((ushort)colors.Length); foreach (var entry in colors) { writer.WriteInt(entry); } writer.WriteVarUhInt(cosmeticId); }
public override void Serialize(ICustomDataOutput writer) { base.Serialize(writer); writer.WriteUShort(((ushort)(m_houseInfos.TypeID))); m_houseInfos.Serialize(writer); writer.WriteShort(m_worldX); writer.WriteShort(m_worldY); writer.WriteInt(m_mapId); writer.WriteVarUhShort(m_subAreaId); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteDouble(entityId); writer.WriteVarUhShort(textId); writer.WriteUShort((ushort)parameters.Length); foreach (var entry in parameters) { writer.WriteUTF(entry); } }
public override void Serialize(ICustomDataOutput writer) { writer.WriteUTF(address); writer.WriteUShort(port); writer.WriteVarInt((ushort)ticket.Count()); foreach (var entry in ticket) { writer.WriteSByte(entry); } }
public override void Serialize(ICustomDataOutput writer) { writer.WriteInt(fightId); writer.WriteUShort((ushort)alliesId.Length); foreach (var entry in alliesId) { writer.WriteDouble(entry); } writer.WriteVarUhShort(duration); }
public virtual void Serialize(ICustomDataOutput writer) { writer.WriteUShort((ushort)quantities.Count()); foreach (var entry in quantities) { writer.WriteVarUhInt(entry); } writer.WriteUShort((ushort)types.Count()); foreach (var entry in types) { writer.WriteVarUhInt(entry); } writer.WriteFloat(taxPercentage); writer.WriteFloat(taxModificationPercentage); writer.WriteByte(maxItemLevel); writer.WriteVarUhInt(maxItemPerAccount); writer.WriteInt(npcContextualId); writer.WriteVarUhShort(unsoldDelay); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteSByte(msgType); writer.WriteVarUhShort(msgId); writer.WriteUShort((ushort)parameters.Length); foreach (var entry in parameters) { writer.WriteUTF(entry); } }
public override void Serialize(ICustomDataOutput writer) { base.Serialize(writer); writer.WriteUShort((ushort)teamMembers.Count()); foreach (var entry in teamMembers) { writer.WriteShort(entry.TypeId); entry.Serialize(writer); } }
public override void Serialize(ICustomDataOutput writer) { writer.WriteBoolean(this.hangUp); writer.WriteVarUhShort(this.msgId); writer.WriteUShort((ushort)this.parameters.Length); foreach (var entry in this.parameters) { writer.WriteUTF(entry); } }
public override void Serialize(ICustomDataOutput writer) { writer.WriteSByte(this.idolSource); writer.WriteUShort((ushort)this.idols.Length); foreach (var entry in this.idols) { writer.WriteShort(entry.TypeId); entry.Serialize(writer); } }
public override void Serialize(ICustomDataOutput writer) { base.Serialize(writer); writer.WriteBoolean(this.allIdentical); writer.WriteUShort((ushort)this.minimalPrices.Length); foreach (var entry in this.minimalPrices) { writer.WriteVarUhInt(entry); } }
public override void Serialize(ICustomDataOutput writer) { playerInfo.Serialize(writer); writer.WriteUShort((ushort)jobInfoList.Count()); foreach (var entry in jobInfoList) { entry.Serialize(writer); } playerLook.Serialize(writer); }
public override void Serialize(ICustomDataOutput writer) { writer.WriteVarUhShort(pageIndex); writer.WriteVarUhShort(totalPage); writer.WriteUShort((ushort)houseList.Count()); foreach (var entry in houseList) { entry.Serialize(writer); } }
public override void Serialize(ICustomDataOutput writer) { base.Serialize(writer); writer.WriteUShort((ushort)datas.Length); foreach (var entry in datas) { writer.WriteShort(entry.TypeId); entry.Serialize(writer); } }
public override void Serialize(ICustomDataOutput writer) { writer.WriteVarUhShort(pageIndex); writer.WriteVarUhShort(totalPage); writer.WriteUShort((ushort)paddockList.Length); foreach (var entry in paddockList) { entry.Serialize(writer); } }
public override void Serialize(ICustomDataOutput writer) { base.Serialize(writer); writer.WriteVarUhShort(objectGID); writer.WriteUShort((ushort)effects.Count()); foreach (var entry in effects) { writer.WriteShort(entry.TypeId); entry.Serialize(writer); } }