public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteUTF(address);
     writer.WriteUShort(port);
     writer.WriteUShort((ushort)ticket.Count());
     foreach (var entry in ticket)
     {
          writer.WriteSByte(entry);
     }
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     byte flag1 = 0;
     flag1 = BooleanByteWrapper.SetFlag(flag1, 0, tutorialAvailable);
     flag1 = BooleanByteWrapper.SetFlag(flag1, 1, canCreateNewCharacter);
     writer.WriteByte(flag1);
     writer.WriteInt(accountId);
     writer.WriteUShort(breedsVisible);
     writer.WriteUShort(breedsAvailable);
     writer.WriteSByte(status);
 }
 public virtual void Serialize(ICustomDataOutput writer)
 {
     writer.WriteUShort((ushort)questsToValidId.Count());
     foreach (var entry in questsToValidId)
     {
          writer.WriteVarUhShort(entry);
     }
     writer.WriteUShort((ushort)questsToStartId.Count());
     foreach (var entry in questsToStartId)
     {
          writer.WriteVarUhShort(entry);
     }
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteUShort((ushort)playerIds.Count());
     foreach (var entry in playerIds)
     {
          writer.WriteVarUhInt(entry);
     }
     writer.WriteUShort((ushort)enable.Count());
     foreach (var entry in enable)
     {
          writer.WriteSByte(entry);
     }
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteUShort((ushort)ids.Count());
     foreach (var entry in ids)
     {
          writer.WriteInt(entry);
     }
     writer.WriteUShort((ushort)deadsIds.Count());
     foreach (var entry in deadsIds)
     {
          writer.WriteInt(entry);
     }
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteUShort((ushort)finishedAchievementsIds.Count());
     foreach (var entry in finishedAchievementsIds)
     {
          writer.WriteVarUhShort(entry);
     }
     writer.WriteUShort((ushort)rewardableAchievements.Count());
     foreach (var entry in rewardableAchievements)
     {
          entry.Serialize(writer);
     }
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteUShort((ushort)targetIds.Count());
     foreach (var entry in targetIds)
     {
          writer.WriteInt(entry);
     }
     writer.WriteUShort((ushort)targetCells.Count());
     foreach (var entry in targetCells)
     {
          writer.WriteShort(entry);
     }
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteUShort((ushort)positionsForChallengers.Count());
     foreach (var entry in positionsForChallengers)
     {
          writer.WriteVarUhShort(entry);
     }
     writer.WriteUShort((ushort)positionsForDefenders.Count());
     foreach (var entry in positionsForDefenders)
     {
          writer.WriteVarUhShort(entry);
     }
     writer.WriteSByte(teamNumber);
 }
Esempio n. 9
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 public virtual void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarUhShort(id);
     writer.WriteUShort((ushort)finishedObjective.Count());
     foreach (var entry in finishedObjective)
     {
          entry.Serialize(writer);
     }
     writer.WriteUShort((ushort)startedObjectives.Count());
     foreach (var entry in startedObjectives)
     {
          entry.Serialize(writer);
     }
 }
 public virtual void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarUhInt(objectUID);
     writer.WriteUShort((ushort)effects.Count());
     foreach (var entry in effects)
     {
          writer.WriteShort(entry.TypeId);
          entry.Serialize(writer);
     }
     writer.WriteUShort((ushort)prices.Count());
     foreach (var entry in prices)
     {
          writer.WriteInt(entry);
     }
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     allianceInfos.Serialize(writer);
     writer.WriteUShort((ushort)guilds.Count());
     foreach (var entry in guilds)
     {
          entry.Serialize(writer);
     }
     writer.WriteUShort((ushort)prisms.Count());
     foreach (var entry in prisms)
     {
          writer.WriteShort(entry.TypeId);
          entry.Serialize(writer);
     }
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteUShort((ushort)titles.Count());
     foreach (var entry in titles)
     {
          writer.WriteVarUhShort(entry);
     }
     writer.WriteUShort((ushort)ornaments.Count());
     foreach (var entry in ornaments)
     {
          writer.WriteVarUhShort(entry);
     }
     writer.WriteVarUhShort(activeTitle);
     writer.WriteVarUhShort(activeOrnament);
 }
 public virtual void Serialize(ICustomDataOutput writer)
 {
     writer.WriteInt(collectorId);
     writer.WriteUShort((ushort)allyCharactersInformations.Count());
     foreach (var entry in allyCharactersInformations)
     {
          writer.WriteShort(entry.TypeId);
          entry.Serialize(writer);
     }
     writer.WriteUShort((ushort)enemyCharactersInformations.Count());
     foreach (var entry in enemyCharactersInformations)
     {
          writer.WriteShort(entry.TypeId);
          entry.Serialize(writer);
     }
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteUShort((ushort)dispositions.Count());
     foreach (var entry in dispositions)
     {
          entry.Serialize(writer);
     }
 }
Esempio n. 15
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 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteUShort((ushort)emoteIds.Count());
     foreach (var entry in emoteIds)
     {
          writer.WriteByte(entry);
     }
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteUShort((ushort)paddockItemDescription.Count());
     foreach (var entry in paddockItemDescription)
     {
          entry.Serialize(writer);
     }
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteUShort((ushort)cellId.Count());
     foreach (var entry in cellId)
     {
          writer.WriteVarUhShort(entry);
     }
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteUShort((ushort)experiencesUpdate.Count());
     foreach (var entry in experiencesUpdate)
     {
          entry.Serialize(writer);
     }
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteUShort((ushort)itemTypeDescriptions.Count());
     foreach (var entry in itemTypeDescriptions)
     {
          entry.Serialize(writer);
     }
 }
Esempio n. 20
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 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteUShort((ushort)data.Count());
     foreach (var entry in data)
     {
          writer.WriteSByte(entry);
     }
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteUShort((ushort)listEntries.Count());
     foreach (var entry in listEntries)
     {
          entry.Serialize(writer);
     }
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteUShort((ushort)typeDescription.Count());
     foreach (var entry in typeDescription)
     {
          writer.WriteVarUhInt(entry);
     }
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteUShort((ushort)statedElements.Count());
     foreach (var entry in statedElements)
     {
          entry.Serialize(writer);
     }
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteUShort((ushort)availableLegendaryIds.Count());
     foreach (var entry in availableLegendaryIds)
     {
          writer.WriteVarUhShort(entry);
     }
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteUShort((ushort)flags.Count());
     foreach (var entry in flags)
     {
          writer.WriteVarInt(entry);
     }
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteUShort((ushort)objectsInfos.Count());
     foreach (var entry in objectsInfos)
     {
          entry.Serialize(writer);
     }
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteUShort((ushort)objectIdList.Count());
     foreach (var entry in objectIdList)
     {
          writer.WriteVarUhInt(entry);
     }
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteUShort((ushort)dungeonIds.Count());
     foreach (var entry in dungeonIds)
     {
          writer.WriteVarUhShort(entry);
     }
 }
Esempio n. 29
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 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteUShort((ushort)spellsId.Count());
     foreach (var entry in spellsId)
     {
          writer.WriteVarUhShort(entry);
     }
     writer.WriteVarUhShort(boostPoint);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteUShort((ushort)tacklersIds.Count());
     foreach (var entry in tacklersIds)
     {
          writer.WriteInt(entry);
     }
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteBoolean(hangUp);
     writer.WriteVarUhShort(msgId);
     writer.WriteUShort((ushort)parameters.Count());
     foreach (var entry in parameters)
     {
         writer.WriteUTF(entry);
     }
 }
Esempio n. 32
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 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteInt(npcSellerId);
     writer.WriteVarUhShort(tokenId);
     writer.WriteUShort((ushort)objectsInfos.Count());
     foreach (var entry in objectsInfos)
     {
         entry.Serialize(writer);
     }
 }
Esempio n. 33
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 public virtual void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarUhShort(objectiveId);
     writer.WriteBoolean(objectiveStatus);
     writer.WriteUShort((ushort)dialogParams.Count());
     foreach (var entry in dialogParams)
     {
         writer.WriteUTF(entry);
     }
 }
Esempio n. 34
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 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteBoolean(validToken);
     writer.WriteUShort((ushort)ticket.Length);
     foreach (var entry in ticket)
     {
         writer.WriteSByte(entry);
     }
     writer.WriteShort(homeServerId);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteInt(mapId);
     writer.WriteUShort((ushort)npcsIdsWithQuest.Count());
     foreach (var entry in npcsIdsWithQuest)
     {
         writer.WriteInt(entry);
     }
     writer.WriteUShort((ushort)questFlags.Count());
     foreach (var entry in questFlags)
     {
         entry.Serialize(writer);
     }
     writer.WriteUShort((ushort)npcsIdsWithoutQuest.Count());
     foreach (var entry in npcsIdsWithoutQuest)
     {
         writer.WriteInt(entry);
     }
 }
Esempio n. 36
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 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteSByte(partyType);
     writer.WriteUTF(partyName);
     writer.WriteVarUhInt(fromId);
     writer.WriteUTF(fromName);
     writer.WriteVarUhInt(leaderId);
     writer.WriteUShort((ushort)members.Count());
     foreach (var entry in members)
     {
         entry.Serialize(writer);
     }
     writer.WriteUShort((ushort)guests.Count());
     foreach (var entry in guests)
     {
         entry.Serialize(writer);
     }
 }
Esempio n. 37
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 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteSByte(nbcollectorMax);
     writer.WriteUShort((ushort)fightersInformations.Count());
     foreach (var entry in fightersInformations)
     {
         entry.Serialize(writer);
     }
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteVarUhShort(this.dungeonId);
     writer.WriteUShort((ushort)this.playersDungeonReady.Length);
     foreach (var entry in this.playersDungeonReady)
     {
         writer.WriteBoolean(entry);
     }
 }
Esempio n. 39
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 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteVarUhInt(playerId);
     writer.WriteUShort((ushort)skills.Count());
     foreach (var entry in skills)
     {
         writer.WriteVarUhShort(entry);
     }
 }
        public override void Serialize(ICustomDataOutput writer)
        {
            writer.WriteUShort((ushort)this.keyMovements.Length);
            foreach (var entry in this.keyMovements)
            {
                writer.WriteShort(entry);
            }

            writer.WriteDouble(this.actorId);
        }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteSByte(presetId);
     writer.WriteSByte(code);
     writer.WriteUShort((ushort)unlinkedPosition.Count());
     foreach (var entry in unlinkedPosition)
     {
         writer.WriteByte(entry);
     }
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteSByte(idolSource);
     writer.WriteUShort((ushort)idols.Count());
     foreach (var entry in idols)
     {
         writer.WriteShort(entry.TypeId);
         entry.Serialize(writer);
     }
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarUhShort(msgId);
     writer.WriteUShort((ushort)parameters.Count());
     foreach (var entry in parameters)
     {
         writer.WriteUTF(entry);
     }
     writer.WriteVarUhInt(livingObject);
 }
Esempio n. 44
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 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteSByte(barType);
     writer.WriteUShort((ushort)shortcuts.Count());
     foreach (var entry in shortcuts)
     {
         writer.WriteShort(entry.TypeId);
         entry.Serialize(writer);
     }
 }
Esempio n. 45
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 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteUShort((ushort)colors.Length);
     foreach (var entry in colors)
     {
         writer.WriteInt(entry);
     }
     writer.WriteVarUhInt(cosmeticId);
 }
Esempio n. 46
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 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteUShort(((ushort)(m_houseInfos.TypeID)));
     m_houseInfos.Serialize(writer);
     writer.WriteShort(m_worldX);
     writer.WriteShort(m_worldY);
     writer.WriteInt(m_mapId);
     writer.WriteVarUhShort(m_subAreaId);
 }
Esempio n. 47
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 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteDouble(entityId);
     writer.WriteVarUhShort(textId);
     writer.WriteUShort((ushort)parameters.Length);
     foreach (var entry in parameters)
     {
         writer.WriteUTF(entry);
     }
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteUTF(address);
     writer.WriteUShort(port);
     writer.WriteVarInt((ushort)ticket.Count());
     foreach (var entry in ticket)
     {
         writer.WriteSByte(entry);
     }
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteInt(fightId);
     writer.WriteUShort((ushort)alliesId.Length);
     foreach (var entry in alliesId)
     {
         writer.WriteDouble(entry);
     }
     writer.WriteVarUhShort(duration);
 }
Esempio n. 50
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 public virtual void Serialize(ICustomDataOutput writer)
 {
     writer.WriteUShort((ushort)quantities.Count());
     foreach (var entry in quantities)
     {
         writer.WriteVarUhInt(entry);
     }
     writer.WriteUShort((ushort)types.Count());
     foreach (var entry in types)
     {
         writer.WriteVarUhInt(entry);
     }
     writer.WriteFloat(taxPercentage);
     writer.WriteFloat(taxModificationPercentage);
     writer.WriteByte(maxItemLevel);
     writer.WriteVarUhInt(maxItemPerAccount);
     writer.WriteInt(npcContextualId);
     writer.WriteVarUhShort(unsoldDelay);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteSByte(msgType);
     writer.WriteVarUhShort(msgId);
     writer.WriteUShort((ushort)parameters.Length);
     foreach (var entry in parameters)
     {
         writer.WriteUTF(entry);
     }
 }
Esempio n. 52
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 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteUShort((ushort)teamMembers.Count());
     foreach (var entry in teamMembers)
     {
         writer.WriteShort(entry.TypeId);
         entry.Serialize(writer);
     }
 }
Esempio n. 53
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 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteBoolean(this.hangUp);
     writer.WriteVarUhShort(this.msgId);
     writer.WriteUShort((ushort)this.parameters.Length);
     foreach (var entry in this.parameters)
     {
         writer.WriteUTF(entry);
     }
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteSByte(this.idolSource);
     writer.WriteUShort((ushort)this.idols.Length);
     foreach (var entry in this.idols)
     {
         writer.WriteShort(entry.TypeId);
         entry.Serialize(writer);
     }
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteBoolean(this.allIdentical);
     writer.WriteUShort((ushort)this.minimalPrices.Length);
     foreach (var entry in this.minimalPrices)
     {
         writer.WriteVarUhInt(entry);
     }
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     playerInfo.Serialize(writer);
     writer.WriteUShort((ushort)jobInfoList.Count());
     foreach (var entry in jobInfoList)
     {
         entry.Serialize(writer);
     }
     playerLook.Serialize(writer);
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarUhShort(pageIndex);
     writer.WriteVarUhShort(totalPage);
     writer.WriteUShort((ushort)houseList.Count());
     foreach (var entry in houseList)
     {
         entry.Serialize(writer);
     }
 }
Esempio n. 58
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 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteUShort((ushort)datas.Length);
     foreach (var entry in datas)
     {
         writer.WriteShort(entry.TypeId);
         entry.Serialize(writer);
     }
 }
Esempio n. 59
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 public override void Serialize(ICustomDataOutput writer)
 {
     writer.WriteVarUhShort(pageIndex);
     writer.WriteVarUhShort(totalPage);
     writer.WriteUShort((ushort)paddockList.Length);
     foreach (var entry in paddockList)
     {
         entry.Serialize(writer);
     }
 }
 public override void Serialize(ICustomDataOutput writer)
 {
     base.Serialize(writer);
     writer.WriteVarUhShort(objectGID);
     writer.WriteUShort((ushort)effects.Count());
     foreach (var entry in effects)
     {
         writer.WriteShort(entry.TypeId);
         entry.Serialize(writer);
     }
 }