public bool Run(params object[] args) { NWPlayer player = (NWPlayer)args[0]; string oreResref = (string)args[1]; List <ItemProperty> itemProperties = (List <ItemProperty>)args[2]; player.IsBusy = false; int rank = _skill.GetPCSkillRank(player, SkillType.Engineering); int level = _craft.GetIngotLevel(oreResref); string ingotResref = _craft.GetIngotResref(oreResref); if (level < 0 || string.IsNullOrWhiteSpace(ingotResref)) { return(false); } int delta = rank - level; int count = 2; if (delta > 2) { count = delta; } if (count > 4) { count = 4; } if (_random.Random(100) + 1 <= _perk.GetPCPerkLevel(player, PerkType.Lucky)) { count++; } if (_random.Random(100) + 1 <= _perk.GetPCPerkLevel(player, PerkType.ProcessingEfficiency) * 10) { count++; } for (int x = 1; x <= count; x++) { var item = (_.CreateItemOnObject(ingotResref, player.Object)); foreach (var ip in itemProperties) { _biowareXP2.IPSafeAddItemProperty(item, ip, 0.0f, AddItemPropertyPolicy.IgnoreExisting, true, true); } } var effectiveStats = _playerStat.GetPlayerItemEffectiveStats(player); int stronidiumAmount = 2 + effectiveStats.Harvesting; _.CreateItemOnObject("stronidium", player.Object, stronidiumAmount); int xp = (int)_skill.CalculateRegisteredSkillLevelAdjustedXP(100, level, rank); _skill.GiveSkillXP(player, SkillType.Engineering, xp); return(true); }
public bool Run(params object[] args) { NWPlayer player = NWPlayer.Wrap(Object.OBJECT_SELF); NWPlaceable forge = NWPlaceable.Wrap(player.GetLocalObject("FORGE")); string resref = forge.GetLocalString("FORGE_ORE"); forge.DeleteLocalObject("FORGE_USER"); player.DeleteLocalObject("FORGE"); forge.DeleteLocalString("FORGE_ORE"); player.IsBusy = false; PCSkill pcSkill = _skill.GetPCSkill(player, SkillType.Engineering); int level = _craft.GetIngotLevel(resref); string ingotResref = _craft.GetIngotResref(resref); if (pcSkill == null || level < 0 || string.IsNullOrWhiteSpace(ingotResref)) { return(false); } int delta = pcSkill.Rank - level; int count = 2; if (delta > 2) { count = delta; } if (count > 6) { count = 6; } if (_random.Random(100) + 1 <= _perk.GetPCPerkLevel(player, PerkType.Lucky)) { count++; } if (_random.Random(100) + 1 <= _perk.GetPCPerkLevel(player, PerkType.ProcessingEfficiency) * 10) { count++; } for (int x = 1; x <= count; x++) { _.CreateItemOnObject(ingotResref, player.Object); } int xp = (int)_skill.CalculateRegisteredSkillLevelAdjustedXP(100, level, pcSkill.Rank); _skill.GiveSkillXP(player, SkillType.Engineering, xp); if (_random.Random(100) + 1 <= 3) { _food.DecreaseHungerLevel(player, 1); } return(true); }