コード例 #1
0
 public CraftCreateItem(
     INWScript script,
     IDataService data,
     IErrorService error,
     ICraftService craft,
     IComponentBonusService componentBonus,
     IBiowareXP2 biowareXP2,
     IColorTokenService color,
     IBaseService @base,
     ISkillService skill,
     IRandomService random,
     IPlayerStatService playerStat,
     IDurabilityService durability,
     IPerkService perk)
 {
     _               = script;
     _data           = data;
     _error          = error;
     _craft          = craft;
     _componentBonus = componentBonus;
     _biowareXP2     = biowareXP2;
     _color          = color;
     _base           = @base;
     _skill          = skill;
     _random         = random;
     _playerStat     = playerStat;
     _durability     = durability;
     _perk           = perk;
 }
コード例 #2
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 public OnAreaEnter(
     IPlayerService player,
     IMapService map,
     ICraftService craft)
 {
     _player = player;
     _map    = map;
     _craft  = craft;
 }
コード例 #3
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 public CraftingDevice(
     INWScript script,
     IDialogService dialog,
     IColorTokenService color,
     ICraftService craft)
     : base(script, dialog)
 {
     _color = color;
     _craft = craft;
 }
コード例 #4
0
ファイル: ViewBlueprints.cs プロジェクト: xephnin/SWLOR_NWN
 public ViewBlueprints(
     INWScript script,
     IDialogService dialog,
     ICraftService craft,
     ISkillService skill)
     : base(script, dialog)
 {
     _craft = craft;
     _skill = skill;
 }
コード例 #5
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 public OnDisturbed(INWScript script,
                    ICraftService craft,
                    IItemService item,
                    IDialogService dialog)
 {
     _       = script;
     _craft  = craft;
     _item   = item;
     _dialog = dialog;
 }
コード例 #6
0
ファイル: CraftItem.cs プロジェクト: zunath/SolarOdyssey2_NWN
 public CraftItem(
     INWScript script,
     IDialogService dialog,
     ICraftService craft,
     IColorTokenService color)
     : base(script, dialog)
 {
     _craft = craft;
     _color = color;
 }
コード例 #7
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 public ViewBlueprints(
     INWScript script,
     IDialogService dialog,
     ICraftService craft,
     IStructureService structure)
     : base(script, dialog)
 {
     _craft     = craft;
     _structure = structure;
 }
コード例 #8
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 public OnModuleNWNXChat(
     IActivityLoggingService activityLogging,
     IChatCommandService chatCommand,
     IBaseService @base,
     IChatTextService chatText,
     ICraftService craft)
 {
     _activityLogging = activityLogging;
     _chatCommand     = chatCommand;
     _base            = @base;
     _chatText        = chatText;
     _craft           = craft;
 }
コード例 #9
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 public OnDisturbed(INWScript script,
                    IPerkService perk,
                    ISkillService skill,
                    ICraftService craft,
                    IBiowarePosition biowarePosition,
                    INWNXPlayer nwnxPlayer)
 {
     _                = script;
     _perk            = perk;
     _skill           = skill;
     _craft           = craft;
     _biowarePosition = biowarePosition;
     _nwnxPlayer      = nwnxPlayer;
 }
コード例 #10
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 public FinishSmelt(INWScript script,
                    ISkillService skill,
                    ICraftService craft,
                    IRandomService random,
                    IPerkService perk,
                    IFoodService food)
 {
     _       = script;
     _skill  = skill;
     _craft  = craft;
     _random = random;
     _perk   = perk;
     _food   = food;
 }
コード例 #11
0
ファイル: CraftItem.cs プロジェクト: xephnin/SWLOR_NWN
 public CraftItem(
     INWScript script,
     IDialogService dialog,
     ICraftService craft,
     IColorTokenService color,
     IPerkService perk,
     ISkillService skill)
     : base(script, dialog)
 {
     _craft = craft;
     _color = color;
     _perk = perk;
     _skill = skill;
 }
コード例 #12
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 public OnModuleUseFeat(
     INWScript script,
     IAbilityService ability,
     IPlayerService player,
     IBaseService @base,
     ICraftService craft,
     IChatCommandService chat)
 {
     _        = script;
     _ability = ability;
     _player  = player;
     _base    = @base;
     _craft   = craft;
     _chat    = chat;
 }
コード例 #13
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 public CraftController(IRepository <Craft> craftRepository,
                        ICraftService craftService,
                        ILocalizationService localizationService,
                        IPermissionService permissionService,
                        HttpContextBase httpContext,
                        IWorkContext workContext,
                        IDbContext dbContext)
 {
     this._craftRepository     = craftRepository;
     this._localizationService = localizationService;
     this._craftService        = craftService;
     this._permissionService   = permissionService;
     this._httpContext         = httpContext;
     this._workContext         = workContext;
     this._dbContext           = dbContext;
 }
コード例 #14
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 public CompleteSmelt(
     INWScript script,
     ISkillService skill,
     ICraftService craft,
     IRandomService random,
     IPerkService perk,
     IBiowareXP2 biowareXP2,
     IPlayerStatService playerStat)
 {
     _           = script;
     _skill      = skill;
     _craft      = craft;
     _random     = random;
     _perk       = perk;
     _biowareXP2 = biowareXP2;
     _playerStat = playerStat;
 }
コード例 #15
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 public OnDisturbed(INWScript script,
                    IPerkService perk,
                    ISkillService skill,
                    ICraftService craft,
                    IBiowarePosition biowarePosition,
                    INWNXPlayer nwnxPlayer,
                    IRandomService random,
                    IBiowareXP2 biowareXP2)
 {
     _                = script;
     _perk            = perk;
     _skill           = skill;
     _craft           = craft;
     _biowarePosition = biowarePosition;
     _nwnxPlayer      = nwnxPlayer;
     _random          = random;
     _biowareXP2      = biowareXP2;
 }
コード例 #16
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ファイル: OnOpened.cs プロジェクト: zunath/SolarOdyssey2_NWN
 public OnOpened(INWScript script,
                 ICraftService craft)
 {
     _      = script;
     _craft = craft;
 }