public CraftCreateItem( INWScript script, IDataService data, IErrorService error, ICraftService craft, IComponentBonusService componentBonus, IBiowareXP2 biowareXP2, IColorTokenService color, IBaseService @base, ISkillService skill, IRandomService random, IPlayerStatService playerStat, IDurabilityService durability, IPerkService perk) { _ = script; _data = data; _error = error; _craft = craft; _componentBonus = componentBonus; _biowareXP2 = biowareXP2; _color = color; _base = @base; _skill = skill; _random = random; _playerStat = playerStat; _durability = durability; _perk = perk; }
public OnAreaEnter( IPlayerService player, IMapService map, ICraftService craft) { _player = player; _map = map; _craft = craft; }
public CraftingDevice( INWScript script, IDialogService dialog, IColorTokenService color, ICraftService craft) : base(script, dialog) { _color = color; _craft = craft; }
public ViewBlueprints( INWScript script, IDialogService dialog, ICraftService craft, ISkillService skill) : base(script, dialog) { _craft = craft; _skill = skill; }
public OnDisturbed(INWScript script, ICraftService craft, IItemService item, IDialogService dialog) { _ = script; _craft = craft; _item = item; _dialog = dialog; }
public CraftItem( INWScript script, IDialogService dialog, ICraftService craft, IColorTokenService color) : base(script, dialog) { _craft = craft; _color = color; }
public ViewBlueprints( INWScript script, IDialogService dialog, ICraftService craft, IStructureService structure) : base(script, dialog) { _craft = craft; _structure = structure; }
public OnModuleNWNXChat( IActivityLoggingService activityLogging, IChatCommandService chatCommand, IBaseService @base, IChatTextService chatText, ICraftService craft) { _activityLogging = activityLogging; _chatCommand = chatCommand; _base = @base; _chatText = chatText; _craft = craft; }
public OnDisturbed(INWScript script, IPerkService perk, ISkillService skill, ICraftService craft, IBiowarePosition biowarePosition, INWNXPlayer nwnxPlayer) { _ = script; _perk = perk; _skill = skill; _craft = craft; _biowarePosition = biowarePosition; _nwnxPlayer = nwnxPlayer; }
public FinishSmelt(INWScript script, ISkillService skill, ICraftService craft, IRandomService random, IPerkService perk, IFoodService food) { _ = script; _skill = skill; _craft = craft; _random = random; _perk = perk; _food = food; }
public CraftItem( INWScript script, IDialogService dialog, ICraftService craft, IColorTokenService color, IPerkService perk, ISkillService skill) : base(script, dialog) { _craft = craft; _color = color; _perk = perk; _skill = skill; }
public OnModuleUseFeat( INWScript script, IAbilityService ability, IPlayerService player, IBaseService @base, ICraftService craft, IChatCommandService chat) { _ = script; _ability = ability; _player = player; _base = @base; _craft = craft; _chat = chat; }
public CraftController(IRepository <Craft> craftRepository, ICraftService craftService, ILocalizationService localizationService, IPermissionService permissionService, HttpContextBase httpContext, IWorkContext workContext, IDbContext dbContext) { this._craftRepository = craftRepository; this._localizationService = localizationService; this._craftService = craftService; this._permissionService = permissionService; this._httpContext = httpContext; this._workContext = workContext; this._dbContext = dbContext; }
public CompleteSmelt( INWScript script, ISkillService skill, ICraftService craft, IRandomService random, IPerkService perk, IBiowareXP2 biowareXP2, IPlayerStatService playerStat) { _ = script; _skill = skill; _craft = craft; _random = random; _perk = perk; _biowareXP2 = biowareXP2; _playerStat = playerStat; }
public OnDisturbed(INWScript script, IPerkService perk, ISkillService skill, ICraftService craft, IBiowarePosition biowarePosition, INWNXPlayer nwnxPlayer, IRandomService random, IBiowareXP2 biowareXP2) { _ = script; _perk = perk; _skill = skill; _craft = craft; _biowarePosition = biowarePosition; _nwnxPlayer = nwnxPlayer; _random = random; _biowareXP2 = biowareXP2; }
public OnOpened(INWScript script, ICraftService craft) { _ = script; _craft = craft; }