コード例 #1
0
        public Sdl2EventProcessor(ICoreMessenger coreMessenger,
                                  IApplicationMessenger applicationMessenger,
                                  IInputGameController inputGameController,
                                  IInputMouseKeyboard inputMouseAndKeyboard)
        {
            _coreMessenger         = coreMessenger;
            _applicationMessenger  = applicationMessenger;
            _inputGameController   = inputGameController;
            _inputMouseAndKeyboard = inputMouseAndKeyboard;

            Sdl2Events.Subscribe(ProcessEvent);
        }
コード例 #2
0
 public Core(
     IApplication application,
     IApplicationMessenger applicationMessenger,
     ICoreMessenger coreMessenger,
     IFrameworkMessenger frameworkMessenger,
     ITimerFactory timerFactory,
     IUpdatePeriodFactory updatePeriodFactory,
     IFramesPerSecondMonitor framesPerSecondMonitor,
     ISystemComponents systemComponents,
     IVeldridWindowUpdater windowUpdater,
     IStartupPropertiesCache propertiesCache,
     ISdl2EventProcessor sdl2EventProcessor,
     IInputMouseKeyboard inputMouseKeyboard,
     IInputGameController inputGameController,
     IGraphics graphics,
     IDrawing drawing,
     IRenderQueue renderQueue,
     IServices services,
     IShutdownManager shutdownManager
     )
 {
     _application            = application;
     _applicationMessenger   = applicationMessenger;
     _coreMessenger          = coreMessenger;
     _frameworkMessenger     = frameworkMessenger;
     _timerFactory           = timerFactory;
     _updatePeriodFactory    = updatePeriodFactory;
     _framesPerSecondMonitor = framesPerSecondMonitor;
     _windowUpdater          = windowUpdater;
     _sdl2EventProcessor     = sdl2EventProcessor;
     _systemComponents       = systemComponents;
     _inputMouseKeyboard     = inputMouseKeyboard;
     _inputGameController    = inputGameController;
     _graphics               = graphics;
     _drawing                = drawing;
     _renderQueue            = renderQueue;
     _services               = services;
     _shutdownManager        = shutdownManager;
     _startUpPropertiesCache = propertiesCache;
 }