public HapticSequence RemoveEffect(HapticEffect eff) { if (Effects.Contains(eff)) { Effects.Remove(eff); } return(this); }
/// <summary> /// Add a preconstructed HapticEffect /// Returns self for a builder pattern /// </summary> /// <param name="effect">The HapticEffect to add</param> public HapticSequence AddEffect(HapticEffect effect) { Effects.Add(effect.Clone()); return(this); }