public Boolean GameSound() { // Mouse. if (mouseScreenInput.LeftButtonHold()) { Boolean test = controlManager.CheckGameSound(mouseScreenInput.MousePosition); if (test) { return(true); } } // Joystick. if (joystickInput.JoyHold(Buttons.X)) { return(true); } // Keyboard. if (keyboardInput.KeyHold(Keys.S)) { return(true); } return(false); }