コード例 #1
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 public CriticalFlashProcess(
     IConstArg arg
     ) : base(arg)
 {
     thisFlash      = arg.flash;
     thisFlashCurve = arg.flashCurve;
 }
コード例 #2
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 public ArrowReserve(
     IConstArg arg
     ) : base(
         arg
         )
 {
 }
コード例 #3
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 public StaticShootingTargetReserve(
     IConstArg arg
     ) : base(
         arg
         )
 {
 }
コード例 #4
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 public DestroyedTargetReserve(
     IConstArg arg
     ) : base(
         arg
         )
 {
 }
 public ChangeCameraPivotLATargetWaypointEvent(
     IConstArg arg
     ) : base(arg)
 {
     thisTargetMBAdaptor   = arg.targetMBAdaptor;
     thisSmoothCoefficient = arg.smoothCoefficient;
 }
コード例 #6
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 public ShootingProcess(
     IConstArg arg
     ) : base(arg)
 {
     thisShootingManager = arg.shootingManager;
     thisFireRate        = arg.fireRate;
 }
コード例 #7
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 public LandedArrowReserve(
     IConstArg arg
     ) : base(
         arg
         )
 {
 }
コード例 #8
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 public AbsSceneObjectReserve(
     IConstArg arg
     ) : base(
         arg
         )
 {
 }
コード例 #9
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 public AbsWaypointEvent(
     IConstArg arg
     )
 {
     thisEventPoint = arg.eventPoint;
     thisIsExecuted = false;
 }
コード例 #10
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 public GenericWaitAndExpireProcess(
     IConstArg arg
     ) : base(
         arg
         )
 {
 }
コード例 #11
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 public GlidingTargetReserve(
     IConstArg arg
     ) : base(
         arg
         )
 {
 }
コード例 #12
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        public AbsShootingTarget(
            IConstArg arg
            ) : base(
                arg
                )
        {
            SetIndex(arg.index);
            thisTargetData = arg.targetData;
            thisAdaptor.SetName(thisTargetData.targetType.ToString() + " " + thisIndex.ToString());

            thisActivationStateEngine = new ActivationStateEngine(this);
            thisHealthBellCurve       = arg.healthBellCurve;

            thisHitFlashProcessSuite = new ProcessSuite(
                thisProcessManager,
                this,
                ProcessConstraint.ExpireTime,
                thisShootingTargetAdaptor.GetFlashProcessTime()
                );
            thisHitAnimationProcessSuite = new ProcessSuite(
                thisProcessManager,
                this,
                ProcessConstraint.ExpireTime,
                thisShootingTargetAdaptor.GetHitAnimationProcessTime()
                );
            thisSpawnAnimationProcessSuite = new ProcessSuite(
                thisProcessManager,
                this,
                ProcessConstraint.ExpireTime,
                thisShootingTargetAdaptor.GetSpawnAnimationProcessTime()
                );
        }
コード例 #13
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 public PopUIReserve(
     IConstArg arg
     ) : base(
         arg
         )
 {
 }
コード例 #14
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 public GameplayRootUIElement(
     IConstArg arg
     ) : base(
         arg
         )
 {
 }
コード例 #15
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 public StaticTargetSpawnPointGroup(
     IConstArg arg
     ) : base(
         arg
         )
 {
 }
コード例 #16
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 public ArrowTrailFadeProcess(
     IConstArg arg
     ) : base(arg)
 {
     thisTrail        = arg.arrowTrail;
     thisInitialAlpha = arg.initialAlpha;
 }
コード例 #17
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 public AbsShootingTargetSpawnPointGroup(
     IConstArg arg
     ) : base(
         arg
         )
 {
 }
コード例 #18
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 public GenericUIElementGroup(
     IConstArg arg
     ) : base(
         arg
         )
 {
 }
 public WaypointsFollowerChangeSpeedProcess(
     IConstArg arg
     ) : base(arg)
 {
     thisFollowProcess = arg.followProcess;
     thisSpeedCurve    = arg.speedCurve;
 }
コード例 #20
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 public AbsState(
     IConstArg arg
     )
 {
     thisArrow  = arg.arrow;
     thisEngine = arg.engine;
 }
コード例 #21
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 public FlyingTargetWaypoint(
     IConstArg arg
     ) : base(
         arg
         )
 {
 }
コード例 #22
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 public SmoothLooker(
     IConstArg arg
     ) : base(arg)
 {
     thisSmoothCoefficient = arg.smoothCoefficient;
     thisProcessOrder      = arg.processOrder;
 }
コード例 #23
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 public Trajectory(
     IConstArg arg
     ) : base(arg)
 {
     thisMaxT       = arg.maxT;
     thisResolution = arg.resolution;
 }
コード例 #24
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 public ScoreManager(
     IConstArg arg
     ) : base(
         arg
         )
 {
 }
コード例 #25
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 public GameplayUnpauseProcess(
     IConstArg arg
     ) : base(arg)
 {
     thisGameplayPause    = arg.gameplayPause;
     thisInitialTimeScale = thisGameplayPause.GetTimeScale();
 }
コード例 #26
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 public CoreGameplayInputScroller(
     IConstArg arg
     ) : base(
         arg
         )
 {
 }
コード例 #27
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 public AbsSceneObject(
     IConstArg arg
     )
 {
     thisAdaptor = arg.adaptor;
     thisMonoBehaviourAdaptorManager = thisAdaptor.GetMonoBehaviourAdaptorManager();
 }
コード例 #28
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 public ScoreImage(
     IConstArg arg
     ) : base(
         arg
         )
 {
 }
コード例 #29
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 public SceneObjectPool(
     IConstArg <T> arg
     ) : base(
         arg
         )
 {
 }
コード例 #30
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 public PopUpButton(
     IConstArg arg
     ) : base(
         arg
         )
 {
 }