Beispiel #1
0
 public CriticalFlashProcess(
     IConstArg arg
     ) : base(arg)
 {
     thisFlash      = arg.flash;
     thisFlashCurve = arg.flashCurve;
 }
 public ArrowReserve(
     IConstArg arg
     ) : base(
         arg
         )
 {
 }
 public StaticShootingTargetReserve(
     IConstArg arg
     ) : base(
         arg
         )
 {
 }
Beispiel #4
0
 public DestroyedTargetReserve(
     IConstArg arg
     ) : base(
         arg
         )
 {
 }
 public ChangeCameraPivotLATargetWaypointEvent(
     IConstArg arg
     ) : base(arg)
 {
     thisTargetMBAdaptor   = arg.targetMBAdaptor;
     thisSmoothCoefficient = arg.smoothCoefficient;
 }
Beispiel #6
0
 public ShootingProcess(
     IConstArg arg
     ) : base(arg)
 {
     thisShootingManager = arg.shootingManager;
     thisFireRate        = arg.fireRate;
 }
Beispiel #7
0
 public LandedArrowReserve(
     IConstArg arg
     ) : base(
         arg
         )
 {
 }
Beispiel #8
0
 public AbsSceneObjectReserve(
     IConstArg arg
     ) : base(
         arg
         )
 {
 }
Beispiel #9
0
 public AbsWaypointEvent(
     IConstArg arg
     )
 {
     thisEventPoint = arg.eventPoint;
     thisIsExecuted = false;
 }
 public GenericWaitAndExpireProcess(
     IConstArg arg
     ) : base(
         arg
         )
 {
 }
Beispiel #11
0
 public GlidingTargetReserve(
     IConstArg arg
     ) : base(
         arg
         )
 {
 }
        public AbsShootingTarget(
            IConstArg arg
            ) : base(
                arg
                )
        {
            SetIndex(arg.index);
            thisTargetData = arg.targetData;
            thisAdaptor.SetName(thisTargetData.targetType.ToString() + " " + thisIndex.ToString());

            thisActivationStateEngine = new ActivationStateEngine(this);
            thisHealthBellCurve       = arg.healthBellCurve;

            thisHitFlashProcessSuite = new ProcessSuite(
                thisProcessManager,
                this,
                ProcessConstraint.ExpireTime,
                thisShootingTargetAdaptor.GetFlashProcessTime()
                );
            thisHitAnimationProcessSuite = new ProcessSuite(
                thisProcessManager,
                this,
                ProcessConstraint.ExpireTime,
                thisShootingTargetAdaptor.GetHitAnimationProcessTime()
                );
            thisSpawnAnimationProcessSuite = new ProcessSuite(
                thisProcessManager,
                this,
                ProcessConstraint.ExpireTime,
                thisShootingTargetAdaptor.GetSpawnAnimationProcessTime()
                );
        }
Beispiel #13
0
 public PopUIReserve(
     IConstArg arg
     ) : base(
         arg
         )
 {
 }
Beispiel #14
0
 public GameplayRootUIElement(
     IConstArg arg
     ) : base(
         arg
         )
 {
 }
 public StaticTargetSpawnPointGroup(
     IConstArg arg
     ) : base(
         arg
         )
 {
 }
Beispiel #16
0
 public ArrowTrailFadeProcess(
     IConstArg arg
     ) : base(arg)
 {
     thisTrail        = arg.arrowTrail;
     thisInitialAlpha = arg.initialAlpha;
 }
Beispiel #17
0
 public AbsShootingTargetSpawnPointGroup(
     IConstArg arg
     ) : base(
         arg
         )
 {
 }
 public GenericUIElementGroup(
     IConstArg arg
     ) : base(
         arg
         )
 {
 }
 public WaypointsFollowerChangeSpeedProcess(
     IConstArg arg
     ) : base(arg)
 {
     thisFollowProcess = arg.followProcess;
     thisSpeedCurve    = arg.speedCurve;
 }
 public AbsState(
     IConstArg arg
     )
 {
     thisArrow  = arg.arrow;
     thisEngine = arg.engine;
 }
Beispiel #21
0
 public FlyingTargetWaypoint(
     IConstArg arg
     ) : base(
         arg
         )
 {
 }
 public SmoothLooker(
     IConstArg arg
     ) : base(arg)
 {
     thisSmoothCoefficient = arg.smoothCoefficient;
     thisProcessOrder      = arg.processOrder;
 }
Beispiel #23
0
 public Trajectory(
     IConstArg arg
     ) : base(arg)
 {
     thisMaxT       = arg.maxT;
     thisResolution = arg.resolution;
 }
 public ScoreManager(
     IConstArg arg
     ) : base(
         arg
         )
 {
 }
Beispiel #25
0
 public GameplayUnpauseProcess(
     IConstArg arg
     ) : base(arg)
 {
     thisGameplayPause    = arg.gameplayPause;
     thisInitialTimeScale = thisGameplayPause.GetTimeScale();
 }
Beispiel #26
0
 public CoreGameplayInputScroller(
     IConstArg arg
     ) : base(
         arg
         )
 {
 }
 public AbsSceneObject(
     IConstArg arg
     )
 {
     thisAdaptor = arg.adaptor;
     thisMonoBehaviourAdaptorManager = thisAdaptor.GetMonoBehaviourAdaptorManager();
 }
 public ScoreImage(
     IConstArg arg
     ) : base(
         arg
         )
 {
 }
Beispiel #29
0
 public SceneObjectPool(
     IConstArg <T> arg
     ) : base(
         arg
         )
 {
 }
 public PopUpButton(
     IConstArg arg
     ) : base(
         arg
         )
 {
 }