private void SendPlayerDataToPlayers(Int32 clientIndex, IClientCallback client, PlayerData playerCard) { for (var i = 0; i < this.clients.Length; i++) { if (i == clientIndex || this.clients[i] == null) { continue; } var otherPlayerCard = this.playerCards[this.clients[i]]; client.PlayerDataForJoiningClient(otherPlayerCard); this.clients[i].PlayerDataForJoiningClient(playerCard); } }