/// <summary> /// 選択処理 /// </summary> private void Choose() { int index = (int)currentSelect; if (controller.MoveSelectionDown()) { index++; } if (controller.MoveSelectionUp()) { index--; } index = Mathf.Abs(index) % (int)ESelection.Lock; //クランプ currentSelect = (ESelection)index; //設定しなおし }
/// <summary> /// 選択 /// </summary> private void Select() { int selectInt = (int)select; if (controller.MoveSelectionDown()) //下 { selectInt++; systemSe.PlaySystemSE(SystemSoundEnum.se_select); } if (controller.MoveSelectionUp()) //上 { selectInt--; systemSe.PlaySystemSE(SystemSoundEnum.se_select); } selectInt = Mathf.Abs(selectInt); selectInt %= (int)PauseSelectEnum.Null; //添え字計算 uiImage[(int)select].GetComponent <PauseSelectAnime>().SetVisible(false); uiImage[selectInt].GetComponent <PauseSelectAnime>().SetVisible(true); select = (PauseSelectEnum)selectInt; }
//ステージを選ぶ void StageSelect() { if (creditFlag) { if (controller.MoveSelectionUp() || controller.MoveSelectionRight()) { creditFlag = false; } return; } //選択ステージが端っこじゃないとき if (!(stage == allButton)) { if (!(stage % constrain == 0)) { if (controller.MoveSelectionRight()) { stage++; return; } } } if (!(stage % constrain == 1)) { if (controller.MoveSelectionLeft()) { stage--; return; } } //終わりのページじゃないとき if (!(page == allPage)) { //左下の時クレジットボタンに移動 if (page * panelButton - constrain + 1 == stage) { if (controller.MoveSelectionDown() || controller.MoveSelectionLeft()) { creditFlag = true; } } //下にシフトできるとき if (stage + constrain <= (panelButton * page)) { if (controller.MoveSelectionDown()) { stage += constrain; } } //上にシフトできるとき if (stage - constrain > ((panelButton * page) - panelButton)) { if (controller.MoveSelectionUp()) { stage -= constrain; } } } //終わりのページの時 else { int temple = allButton % constrain; temple = temple == 0 ? constrain : temple; //左下の時クレジットボタンに移動 if (allButton - (temple) + 1 == stage) { if (controller.MoveSelectionDown() || controller.MoveSelectionLeft()) { creditFlag = true; } } //下にシフトできるとき if (stage + constrain <= allButton) { if (controller.MoveSelectionDown()) { stage += constrain; } } //上にシフトできるとき if (stage - constrain > (page - 1) * panelButton) { if (controller.MoveSelectionUp()) { stage -= constrain; } } } }