static void Main(string[] args) { IUnityContainer container = new Unity.UnityContainer(); UnityContainer.RegisterElements(container); IBattery battery = container.Resolve <IBattery>(); Console.WriteLine(battery.SerialNumber()); ITuner tuner = container.Resolve <ITuner>(); Console.WriteLine(tuner.SerialNumber()); ICasing casing = container.Resolve <ICasing>(); Console.WriteLine(casing.TypeOfMaterial()); Console.ReadLine(); }
static void Main(string[] args) { IUnityContainer container = new UnityContainer(); ContainerMagic.RegisterElements(container); IBattery battery = container.Resolve <IBattery>(); Console.WriteLine(battery.SerialNumber()); Dial dial = container.Resolve <Dial>(new ParameterOverride("typeOfDial", "linear")); Console.WriteLine(dial.DialType()); ITuner tuner = container.Resolve <ITuner>(); Console.WriteLine(tuner.SerialNumber()); IRadio radio = container.Resolve <IRadio>(new ParameterOverride("radioBattery", battery), new ParameterOverride("radioTuner", tuner), new ParameterOverride("radioName", "BrokenRadio")); radio.Start(); ISpeaker cheapSpeaker = container.Resolve <ISpeaker>("Cheap"); ISpeaker priceySpeaker = container.Resolve <ISpeaker>("Expensive"); cheapSpeaker.Start(); priceySpeaker.Start(); ICasing casing = container.Resolve <ICasing>(); Console.WriteLine(casing.TypeOfMaterial()); Console.WriteLine("Press any key to continue..."); Console.ReadLine(); }