Esempio n. 1
0
        static void Main(string[] args)
        {
            IUnityContainer container = new Unity.UnityContainer();

            UnityContainer.RegisterElements(container);

            IBattery battery = container.Resolve <IBattery>();

            Console.WriteLine(battery.SerialNumber());

            ITuner tuner = container.Resolve <ITuner>();

            Console.WriteLine(tuner.SerialNumber());

            ICasing casing = container.Resolve <ICasing>();

            Console.WriteLine(casing.TypeOfMaterial());

            Console.ReadLine();
        }
Esempio n. 2
0
        static void Main(string[] args)
        {
            IUnityContainer container = new UnityContainer();

            ContainerMagic.RegisterElements(container);

            IBattery battery = container.Resolve <IBattery>();

            Console.WriteLine(battery.SerialNumber());

            Dial dial = container.Resolve <Dial>(new ParameterOverride("typeOfDial", "linear"));

            Console.WriteLine(dial.DialType());

            ITuner tuner = container.Resolve <ITuner>();

            Console.WriteLine(tuner.SerialNumber());
            IRadio radio = container.Resolve <IRadio>(new ParameterOverride("radioBattery", battery),
                                                      new ParameterOverride("radioTuner", tuner),
                                                      new ParameterOverride("radioName", "BrokenRadio"));

            radio.Start();

            ISpeaker cheapSpeaker  = container.Resolve <ISpeaker>("Cheap");
            ISpeaker priceySpeaker = container.Resolve <ISpeaker>("Expensive");

            cheapSpeaker.Start();
            priceySpeaker.Start();

            ICasing casing = container.Resolve <ICasing>();

            Console.WriteLine(casing.TypeOfMaterial());

            Console.WriteLine("Press any key to continue...");
            Console.ReadLine();
        }