public string SaveGame(Guid sessionId) { var session = sessionManager.GetSession(sessionId); var userName = session.VarsManager.GetUserName(); var currentStateKey = session.StateMachineManager.GetCurrentState().Key; var varsInfo = new List <VarInfo>(); var vars = session.VarsManager.GetAllVars(false); foreach (var avar in vars) { varsInfo.Add(MakeVarInfo(avar)); } var saveGame = new SaveGame { UserName = userName, CurrentStateKey = currentStateKey, VarsInfo = varsInfo }; var json = JsonConvert.SerializeObject(saveGame, Formatting.Indented); return(base64Encoder.Encode(json)); }
public string Encode(IDictionary <string, object> payload, string secret) { var header = new Header("HS256"); foreach (var standardClaim in _standardClaims) { payload.Add(new KeyValuePair <string, object>(standardClaim.Key, standardClaim.GetValue())); } var headerJsonBase64 = _base64Encoder.Encode(_jsonSerializer.Serialize(header)); var payloadJsonBase64 = _base64Encoder.Encode(_jsonSerializer.Serialize(payload)); var jwt = headerJsonBase64 + "." + payloadJsonBase64; var signature = _base64Encoder.Encode(Sign(jwt, secret)); return(jwt + "." + signature); }
public string For(string login, string signature) { var contentToBeEncoded = String.Format( "{0}:{1}", login, signature); return(_base64Encoder.Encode(contentToBeEncoded)); }
private async Task LoadAssetData( Asset asset, CancellationToken cancellationToken = default) { var dataEncoding = GetAssetDataEncoding(asset); var assetBytes = await dataService.ReadAssetBytesAsync( options.AssetsDir, asset, cancellationToken); if (asset.Descriptor.AssetType == AssetType.Text) { assetBytes = textAssetDataProcessor.ProcessData(assetBytes); } string data = dataEncoding switch { AssetDataEncoding.String => stringEncoder.EncodeToString(assetBytes), AssetDataEncoding.Base64 => base64Encoder.Encode(assetBytes), _ => throw new NotSupportedException($"Data encoding {dataEncoding} is not supported") }; asset.SetData(dataEncoding, data); }
private bool VerifySignature(string rawSignature, string secret, string signature) { return(signature == _base64Encoder.Encode(Sign(rawSignature, secret))); }