public GameControlService( ILogger <GameControlService> logger, ISessionManager sessionManager, IBase64Encoder base64Encoder) { this.logger = logger; this.sessionManager = sessionManager; this.base64Encoder = base64Encoder; }
public AssetsManager( IOptions <AssetsOptions> options, ILogger <AssetsManager> logger, IAssetDescriptorsCache assetDescriptorsCache, IStringEncoder stringEncoder, IBase64Encoder base64Encoder, ITextAssetDataProcessor textAssetDataProcessor, IAssetManagerDataService dataService) { this.options = options.Value ?? AssetsOptions.Default; this.logger = logger; this.assetDescriptorsCache = assetDescriptorsCache; this.stringEncoder = stringEncoder; this.base64Encoder = base64Encoder; this.textAssetDataProcessor = textAssetDataProcessor; this.dataService = dataService; }
public JwtEncoder(IJsonSerializer jsonSerializer, IBase64Encoder base64Encoder, IEnumerable <IStandardClaim> standardClaims) { _jsonSerializer = jsonSerializer; _base64Encoder = base64Encoder; _standardClaims = standardClaims; }
public AuthorizationBuilder(IBase64Encoder base64Encoder) { _base64Encoder = base64Encoder; }
public JwtDecoder(IJsonDeserializer jsonDeserializer, IBase64Encoder base64Encoder, IBase64Decoder base64Decoder) { _jsonDeserializer = jsonDeserializer; _base64Encoder = base64Encoder; _base64Decoder = base64Decoder; }