public void RegisterAssetLoaders(IAssetLoaderService assetLoaderService) { var type = GetType(); var assembly = type.Assembly; // Todo: Look into the literal below - my enemy number one: Literals assetLoaderService.RegisterNamespace(assembly, "Balder.Silverlight.AssetLoaders"); }
public AseLoader(IAssetLoaderService assetLoaderService, IFileLoader fileLoader, IContentManager contentManager) : base(fileLoader, contentManager) { _assetLoaderService = assetLoaderService; }
public Mesh(IAssetLoaderService assetLoaderService) { _assetLoaderService = assetLoaderService; }
public void RegisterAssetLoaders(IAssetLoaderService assetLoaderService) { }
public Sprite(IAssetLoaderService assetLoaderService, ISpriteContext spriteContext) { _assetLoaderService = assetLoaderService; _spriteContext = spriteContext; }
public void RegisterAssetLoaders(IAssetLoaderService assetLoaderService) { var type = GetType(); var assembly = type.Assembly; // Todo: Look into the literal below - my enemy number one: Literals assetLoaderService.RegisterNamespace(assembly, "Balder.Silverlight.AssetLoaders"); }
public Mesh(IAssetLoaderService assetLoaderService) { _assetLoaderService = assetLoaderService; }
public Sprite(IAssetLoaderService assetLoaderService, ISpriteContext spriteContext) { _assetLoaderService = assetLoaderService; _spriteContext = spriteContext; }