private async void InitData() { StatesList = Enum.GetValues(typeof(State)).Cast <State>().ToList(); _immutableStylesList = (await _stylesManager.GetStyles()).ToList(); StylesList = _immutableStylesList.ToList(); _immutableArchitectsList = (await _architectsManager.GetArchitects()).ToList(); ArchitectsList = (await _architectsManager.GetArchitects()).ToList(); }
private static async Task FillArchitects() { IList <Architect> architects = (await _architectsManager.GetArchitects()).ToList(); if (architects != null && architects.Any()) { return; } await _architectsManager.AddArchitect( new Architect("Джон", "Петров", "Ukraine", DateTime.Now.AddYears(-50).Year, DateTime.Now.Year)); await _architectsManager.AddArchitect( new Architect("Андрей", "Столовый", "Russia", DateTime.Now.AddYears(-30).Year, DateTime.Now.Year)); await _architectsManager.AddArchitect( new Architect("Кирилл", "Справочный", "Ukraine", DateTime.Now.AddYears(-50).Year, DateTime.Now.Year)); await _architectsManager.AddArchitect( new Architect("Никита", "Цыбусов", "Ukraine", DateTime.Now.AddYears(-50).Year, DateTime.Now.Year)); }
private async void LoadData() { ArchitectList = new ObservableCollection <ArchitectModel>(await _architectsManager.GetArchitects()); }