Ejemplo n.º 1
0
        private async void InitData()
        {
            StatesList = Enum.GetValues(typeof(State)).Cast <State>().ToList();

            _immutableStylesList = (await _stylesManager.GetStyles()).ToList();
            StylesList           = _immutableStylesList.ToList();

            _immutableArchitectsList = (await _architectsManager.GetArchitects()).ToList();
            ArchitectsList           = (await _architectsManager.GetArchitects()).ToList();
        }
Ejemplo n.º 2
0
        private static async Task FillArchitects()
        {
            IList <Architect> architects = (await _architectsManager.GetArchitects()).ToList();

            if (architects != null && architects.Any())
            {
                return;
            }

            await _architectsManager.AddArchitect(
                new Architect("Джон", "Петров", "Ukraine", DateTime.Now.AddYears(-50).Year, DateTime.Now.Year));

            await _architectsManager.AddArchitect(
                new Architect("Андрей", "Столовый", "Russia", DateTime.Now.AddYears(-30).Year, DateTime.Now.Year));

            await _architectsManager.AddArchitect(
                new Architect("Кирилл", "Справочный", "Ukraine", DateTime.Now.AddYears(-50).Year, DateTime.Now.Year));

            await _architectsManager.AddArchitect(
                new Architect("Никита", "Цыбусов", "Ukraine", DateTime.Now.AddYears(-50).Year, DateTime.Now.Year));
        }
 private async void LoadData()
 {
     ArchitectList = new ObservableCollection <ArchitectModel>(await _architectsManager.GetArchitects());
 }