private void Awake() { enemyMain = GetComponent <EnemyMain>(); aimAnims = GetComponent <IAimShootAnims>(); aimingShoot = GetComponent <AimingShoot>(); SetStateNormal(); }
private void Awake() { enemyMain = GetComponent <EnemyMain>(); characterBase = GetComponent <CharacterAim_Base>(); aimAnims = GetComponent <IAimShootAnims>(); aimingShoot = GetComponent <AimingShoot>(); SetStateNormal(); }