public void TestPlaceObject() { // Arrange aRObjectAlignment.RegistererUnaligned(aRObject); var blankVector = Vector3.zero; var cameraPos = new Vector3(1, 4, 6); var aRObjectPos = new Vector3(0, 1, 2); var planePoint = new Vector3(0, 5, 0); cameraSystem.Pos.Returns(cameraPos); aRObject.Pos.Returns(aRObjectPos); aRObject.IsVisible.Returns(true); raycastSystem.TryToGetPlanePoint( cameraPos, Utils.GetDirectionBetweenVectors(cameraPos, aRObjectPos), out blankVector).Returns(x => { x[2] = planePoint; return(true); }); // Act aRObjectAlignment.Tick(); // Assert aRObject.Received().SetPosition(planePoint); }
public void SpawnAndConfigure() { // Arrange var objectConfigured = false; // Act aRObjectSpawner.Spawn(Arg.Any <Texture2D>()); // Assert aRObject.Received().Configure(Arg.Any <Vector3>(), Arg.Any <Texture2D>()); }