public void TestPlaceObject()
        {
            // Arrange
            aRObjectAlignment.RegistererUnaligned(aRObject);
            var blankVector = Vector3.zero;
            var cameraPos   = new Vector3(1, 4, 6);
            var aRObjectPos = new Vector3(0, 1, 2);
            var planePoint  = new Vector3(0, 5, 0);

            cameraSystem.Pos.Returns(cameraPos);
            aRObject.Pos.Returns(aRObjectPos);
            aRObject.IsVisible.Returns(true);
            raycastSystem.TryToGetPlanePoint(
                cameraPos,
                Utils.GetDirectionBetweenVectors(cameraPos, aRObjectPos),
                out blankVector).Returns(x => {
                x[2] = planePoint;
                return(true);
            });

            // Act
            aRObjectAlignment.Tick();

            // Assert
            aRObject.Received().SetPosition(planePoint);
        }
Exemplo n.º 2
0
        public void SpawnAndConfigure()
        {
            // Arrange
            var objectConfigured = false;

            // Act
            aRObjectSpawner.Spawn(Arg.Any <Texture2D>());

            // Assert
            aRObject.Received().Configure(Arg.Any <Vector3>(), Arg.Any <Texture2D>());
        }