void Start() { hurtPanel = GameObject.FindGameObjectWithTag("HurtPanel").GetComponent <HurtPanel>(); gm = GameObject.FindGameObjectWithTag("GM").GetComponent <GameMaster>(); Invoke("DestroyFx", 3f); randomDir = Random.Range(1, 5); }
void Start() { hurtPanel = GameObject.FindGameObjectWithTag("HurtPanel").GetComponent <HurtPanel>(); shake = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CameraShake>(); gm = GameObject.FindGameObjectWithTag("GM").GetComponent <GameMaster>(); Invoke("Death", lifeTime); }
void Start() { anim = GetComponent <Animator>(); gm = GameObject.FindGameObjectWithTag("GM").GetComponent <GameMaster>(); hurtPanel = GameObject.FindGameObjectWithTag("HurtPanel").GetComponent <HurtPanel>(); shake = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CameraShake>(); tracker = GameObject.FindGameObjectWithTag("Tracker").GetComponent <FireTracker>(); }
void Start() { hurtPanel = GameObject.FindGameObjectWithTag("HurtPanel").GetComponent <HurtPanel>(); gm = GameObject.FindGameObjectWithTag("GM").GetComponent <GameMaster>(); costInDamage = gm.costInDamage; int randNum = Random.Range(0, heads.Length); head.sprite = heads[randNum]; }
void Start() { randomPos = Random.Range(0, poses.Length); timeMovingTowards = Random.Range(minMovingTowards, maxMovingTowards); hurtPanel = GameObject.FindGameObjectWithTag("HurtPanel").GetComponent <HurtPanel>(); shake = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CameraShake>(); tracker = GameObject.FindGameObjectWithTag("Tracker").GetComponent <FireTracker>(); gm = GameObject.FindGameObjectWithTag("GM").GetComponent <GameMaster>(); }
void Start() { hurtPanel = GameObject.FindGameObjectWithTag("HurtPanel").GetComponent <HurtPanel>(); shake = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CameraShake>(); tracker = GameObject.FindGameObjectWithTag("Tracker").GetComponent <FireTracker>(); gm = GameObject.FindGameObjectWithTag("GM").GetComponent <GameMaster>(); if (targets == null) { targets = GameObject.FindGameObjectsWithTag("Player"); } }
void Start() { hurtPanel = GameObject.FindGameObjectWithTag("HurtPanel").GetComponent <HurtPanel>(); speed = Random.Range(6, 10); lifeTime = Random.Range(3, 8); gm = GameObject.FindGameObjectWithTag("GM").GetComponent <GameMaster>(); Invoke("DestroySpit", lifeTime); if (targets == null) { targets = GameObject.FindGameObjectsWithTag("Player"); } }
void Start() { hurtPanel = GameObject.FindGameObjectWithTag("HurtPanel").GetComponent <HurtPanel>(); timeBtwFireSpit = startTimeBtwFireSpit; anim = GetComponent <Animator>(); enemy = GetComponent <Enemy>(); tracker = GameObject.FindGameObjectWithTag("Tracker").GetComponent <FireTracker>(); gm = GameObject.FindGameObjectWithTag("GM").GetComponent <GameMaster>(); if (targets == null) { targets = GameObject.FindGameObjectsWithTag("Player"); } }
void Start() { hurtPanel = GameObject.FindGameObjectWithTag("HurtPanel").GetComponent <HurtPanel>(); shake = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CameraShake>(); gm = GameObject.FindGameObjectWithTag("GM").GetComponent <GameMaster>(); if (isFatty == true) { fatty = GetComponent <Fatty>(); } if (isCarrier == true) { carrier = GetComponent <FireCarrier>(); } if (isBomber == true) { bombed = GetComponent <Bombed>(); } }
void Start() { hurtPanel = GameObject.FindGameObjectWithTag("HurtPanel").GetComponent <HurtPanel>(); anim = GetComponent <Animator>(); gm = GameObject.FindGameObjectWithTag("GM").GetComponent <GameMaster>(); }
void Start() { shake = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CameraShake>(); hurtPanel = GameObject.FindGameObjectWithTag("HurtPanel").GetComponent <HurtPanel>(); gm = GameObject.FindGameObjectWithTag("GM").GetComponent <GameMaster>(); }