private void SetKind(HunterTrophyKind kind) { TinyTrophyKind = kind; SetName(kind.ToDescription()); SetPrice(); switch (kind) { case HunterTrophyKind.Unset: EnchantSrc = EnchantSrc.Unset; break; case HunterTrophyKind.Fang: EnchantSrc = EnchantSrc.Fang; PrimaryStatDescription = "Sharp, hard, ready to bite. "; break; case HunterTrophyKind.Tusk: EnchantSrc = EnchantSrc.Tusk; PrimaryStatDescription = "Big, sharp, ready to tear somebody apart. "; break; case HunterTrophyKind.Claw: EnchantSrc = EnchantSrc.Claw; PrimaryStatDescription = "Sharp, hard, ready to claw. "; break; default: break; } //if (PrimaryStatDescription.Any()) // PrimaryStatDescription += Strings.DropOnEnchantable; }
public HunterTrophy(HunterTrophyKind kind) { Price = 5; Symbol = '&'; LootKind = LootKind.HunterTrophy; SetKind(kind); }