public Homeland GetHomeland() { Homeland homeland = new HumanHomelandTable().GenerateHomeland(); if (homeland.HomelandType == BackgroundEnums.HomelandTypes.CityOrMetropolis) { homeland.Traits = new List<ITrait>() { new BruteTrait(), new VagabondChildTrait() }; } return homeland; }
public Homeland GetHomeland() { Homeland homeland = new HumanHomelandTable().GenerateHomeland(); if (homeland.HomelandType == BackgroundEnums.HomelandTypes.CityOrMetropolis) { homeland.Traits = new List<ITrait>() { new CivilizedTrait(), new FailedApprenticeTrait() }; } return homeland; }