public void Kill(int i) { if (currentState == humanState.empty || (currentState == humanState.noArmy && anim.getAttack())) { anim.abductionAnimation(true); abduct = true; } if (currentState == humanState.noArmy && !anim.getAttack()) { anim.reloadAnimation(false); anim.attackAnimation(true); } source.clip = audioscript.getClip(i); source.Play(); }
public void Kill(int i) { anim.abductionAnimation(true); abduct = true; if (i != 1) { //GetComponent<SpriteRenderer> ().enabled = false; } if (currentState == humanState.noArmy) { GetComponent <SpriteRenderer>().sprite = soldatoNoArmy; } source.clip = audioscript.getClip(i); source.Play(); }