Esempio n. 1
0
 public void Kill(int i)
 {
     if (currentState == humanState.empty || (currentState == humanState.noArmy && anim.getAttack()))
     {
         anim.abductionAnimation(true);
         abduct = true;
     }
     if (currentState == humanState.noArmy && !anim.getAttack())
     {
         anim.reloadAnimation(false);
         anim.attackAnimation(true);
     }
     source.clip = audioscript.getClip(i);
     source.Play();
 }
Esempio n. 2
0
    public void Kill(int i)
    {
        anim.abductionAnimation(true);
        abduct = true;
        if (i != 1)
        {
            //GetComponent<SpriteRenderer> ().enabled = false;
        }
        if (currentState == humanState.noArmy)
        {
            GetComponent <SpriteRenderer>().sprite = soldatoNoArmy;
        }

        source.clip = audioscript.getClip(i);
        source.Play();
    }