コード例 #1
0
        private void UpdateColorShadeSelectorPosition(Color?color)
        {
            if ((_spectrumSlider == null) || (_colorShadingCanvas == null) || (color == null) || !color.HasValue)
            {
                return;
            }

            _currentColorPosition = null;

            HsvColor hsv = HsvColor.RGBToHSV(color);

            //            HsvColor hsv = ColorUtilities.ConvertRgbToHsv(color.Value.R, color.Value.G, color.Value.B);

            if (!(color.Value.R == color.Value.G && color.Value.R == color.Value.B))
            {
                _spectrumSlider.Value = 359 - hsv.Hue;
            }

            Point p = new Point(hsv.Saturation, 1 - hsv.Value);

            _currentColorPosition = p;

            _colorShadeSelectorTransform.X = (p.X * _colorShadingCanvas.Width) - 5;
            _colorShadeSelectorTransform.Y = (p.Y * _colorShadingCanvas.Height) - 5;
        }
コード例 #2
0
        /// <summary>
        /// Updates all color channels in all spaces (Opacity, RGB, HSV)
        /// from the given color parameter, or does nothing if the given
        /// color parameter 'Has No Value' or is null.
        /// </summary>
        /// <param name="color"></param>
        private void UpdateRGBValues(Color?color)
        {
            if ((color == null) || !color.HasValue)
            {
                return;
            }

            _surpressPropertyChanged = true;

            A = color.Value.A;
            R = color.Value.R;
            G = color.Value.G;
            B = color.Value.B;

            HsvColor hsv = HsvColor.RGBToHSV(color);

            H = hsv.Hue;
            S = hsv.Saturation;
            V = hsv.Value;

            _surpressPropertyChanged = false;
        }